This is not a game for me - I don’t enjoy scrambled letter games in the first place, and I don’t really respond to time pressure in games. That said, I don’t think you should change it. It’s conceptually clear as it is, and adding a forgiving mode would just make it wishy washy. The simplicity is appealing and it doesn’t have to be for everyone!
Is the alphabet really the same though? I don't feel like I recall it one letter at a time, as individual facts linking A to B, then B to C, etc, but more as a sound or a phrase. Not unlike recalling a melody. It just seems very different from figuring out what band someone is describing.
Ask someone to name all fifty states, see how far they get. Then start naming places and ask if they're a US state or not. One of these tasks is far more likely to get a 100% hit rate.
Not that I'm too sure about how this applies (or whether it applies at all) to other people as well, but for me personally it's easier to recall information about the band if I'm being told the band's name instead of being told "well, they are known for coloured ties". So, there is certainly some kind of effect described in action.
Now, about alphabet: again, I think it's only me, but when I try to recall it backwards, I can't do that easily. I mean, I can recall it backwards, but I need more time to do that. It's harder. I'm not sure if it's because A links to B, B to C, then C to D and not backwards, or maybe just because in school you learn alphabet from A to Z and not from Z to a - so you're kind of trained to recall it A-->Z way - but it's certainly harder for me.
At the end of the day, though, I think that everyone thinks differently. Everyone is having different internal representations for concepts (such as alphabet), so it’s not surprising that this effect may work differently for different people, or not work at all.
After writing the comment I thought about it some more, and realized when asking myself the question ”what letter comes after R?”, I didn’t immediately know the answer, but I heard ”MNOPQRS” in my head which gave me the answer. So I feel like I know it because I know the rhythm and sound of saying those letters in sequence.
The randomness comes from sampling the probabilities. The strange assumption is that the probabilities are exactly proportional to number of cards currently in each stack.
It's the simplest model that gives the right result for simple cases (e.g. once one pile is empty, the remaining cards must come from the other pile; and when they're evenly split, it should be a coin flip). It also entails, for example, that when there are N cards in one pile and one in the other, the single card gets placed in each possible spot with equal probability. (This recalls the old trick for getting a random line from a text file without pre-counting anything.)
No it's because #000 isn't actually black on a physical monitor, especially a backlit one so you loose contrast which affects the lower end of the range more than it does the brighter colors.
I disagree. If the monitor is mostly black (as close as it can be reproduced), shades of near-black gray are easy to distinguish, while shades of near-white gray blend together.
Is CARI part of the ”art world”? Where have CARI said that Frutiger Aero was ”the defining” aesthetic of 2000s? They are working to identify many different aesthetic trends that existed in parallel, not one that defines each decade.
Their description of Frutiger Aero explicitly includes Aqua, both mentioned by name and included visually:
I’m not affiliated with the site in any way, but it does not strike me at all as vibe coded. If you dig even just a little you can see that it is credited to studios and individuals who have their own separate web presence. And in fact, their manifesto explicitly rejects using AI even for translation because of quality concerns.
So please offer the evidence that allows you to confidently dismiss it as vibe coded.
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