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is remote attestation possible in a web browser already?

Mobile, yes. Not sure about desktop.

That's Google's new captcha design - they want you to scan a code on your phone to reuse your mobile's attestation on your desktop.

I’ve configured my browser to disable certain tech like webgl, I get infinite captchad by google. Using vanilla chrome works fine. It might not be full blown attestation but it’s not great.

Fuck you google for ever thinking infinite captchas are acceptable.


"might as well abuse this tosser to train the AI a bit. Free compute and classification, hey!" - or so, I guess. They immediately know they'll never get you through :)

Good luck, I don’t know whether the slight line in the adjacent square is part of the traffic light and sometimes I just say fuck it and click random squares.

it's just annoying to have to do that.

The converse is that if you have many unused variables some of them are used in some contexts but not others and then when you use FIND to find occurrences of a variable you will find many which are not relevant and some which are.

Overall the code gets smaller and easier to understand when it only has things that need to be there. If you comment out a an unused variable you can see from find-results that in effect that occurrence cannot matter.

Unused variables are "noise" that hide actually important things.


It's good legislation. I would love to see this extended to "Stop Killing Software" in general, with the same provisions.

Hopefully SKG can serve as a precedent to help consumer rights expand.

Many people's code underpins the internet. Some of them are women, yes. I wonder if you've ever heard of Grace Hopper.

the bill explicitly doesn't apply to games that are free or are on a subscription system. (I assume free-to-play with microtransactions would be covered by this bill though, unless those microtransactions are subscription-based or time-limited.)

I am indeed worried that this will push games to be subscription-based, so I would advocate making the bill apply even to subscription-based games. Though that would require some thought, of course, as it's not obvious how it should apply to such a game.


Sunsetting subscription service is fine IMHO. The deal is clear when buying (you get X months of play). Just like Netflix vs buying DVD. Also the financial incentives align - as long as someone pays monthly, money comes in to keep the lights on the servers.

Micro transactions should be covered tho. If you buy an epic skin for your player in a F2P game and suddenly you no longer can use the skin - money back!


A subscription is at least more honest. When you pay for an online game you aren’t buying an item, you are paying for a service for a time period. With a subscription that time period is explicitly laid out.


What's your worry? Games where the publisher can shut them down whenever they want are already effectively a subscription with an unspecified period. Getting publishers to be up front about that would already be a positive outcome as more informed customers can make better purchasing decisions.


Vast majority of games don't rely on any server.


And those will be made subscription based anyway.


Never going to happen. For a while everyone was trying to make a wow killer to get in on the subscription revenue. They all failed. Turns out people dont like subscriptions all that much.


What's stopping them now and how would the proposed law change that?


Yeah! And if climate change is so inevitable, why do the people who want to prevent it from happening seem hell-bent on convincing people that climate change is real?


Closely related is Laplace's Rule of Succession[1], which basically says that (in lieu of other information), the odds of something happening next time go down the more times in a row that it doesn't happen (and vice versa).

So for example, the longer a time bomb ticks, the less likely it is to go off any time soon. (Assuming the timer isn't visible.) :)

[1] https://en.wikipedia.org/wiki/Rule_of_succession


Mind you, he is only personally invested insofar as he's staked his reputation on it. Throughout his writing, he expresses the same point over and over again: desperately wants AI to slow down, advocates for politics that would slow it down, and most likely nothing would bring him greater peace than to see a sigmoid curve appear.


How convenient; when AGI doesn’t appear in 1-2 years his reputation is pristine because he slowed it down.


What do you want? This sounds like you have something against people making a claim in public, at all, on any topic of importance.


To make that argument you'd want to show some causal link which so far we haven't seen.


AI has not been trained on Lojban. And furthermore, this article is almost certainly primarily intended to be read by humans directly.

I understand you're being facetious, but I'm not sure what point you're trying to make about programming languages in comparison.


It’s funny that in your reply “this article is almost certainly intended to be read by humans” you made what is the best case to keep writing code in Python even with AI.

Sure, if you are going to have an AI do all your coding and maintenance you can use whatever language it’s best at. But if you want to participate in the writing, debugging, and maintenance, it has to be in a language that a human can read. I’m not saying that Rust or Go is unreadable, but I know I am better at Python personally and am going to keep using it until the speed penalty matters to my project, and then maybe I’ll let an AI rewrite the whole thing in a faster language.


I'd argue that while Rust has a high barrier to writing code due to lifetimes and other type constraints, its still quite easy to read.

(Kind of the inverse of perl)


While it's a lot easier to read then Perl, it's still not as easy as something like a Python.


I’ve always found Ruby to be way more readable, what keeps me using python is the depth of libraries is unmatched.

So unless you’re into burning tokens having AI generate untested libraries, I’d stick to using the most idiomatic tool for the problem you are tackling.


So, it's really interesting. We've started moving away from python libs because 25% OSS is out of date and another % is custom tweaks to the software help our use cases. In both scenarios it means our own fork.

And honestly it's not burning that many tokens if you've got an existing example lib to point to.


> But if you want to participate in the writing, debugging, and maintenance, it has to be in a language that a human can read.

I think the idea is that languages like Python and JavaScript make it easier for humans to write the initial implementation, whereas the "hard" languages from the perspective of creating the minimum viable product are the ones that make it easier for humans to maintain the code, and this has historically been a major trade off.

Whereas if you have the AI write the initial implementation...


> I know I am better at Python personally and am going to keep using it until the speed penalty matters to my project,

I hate Python (app distribution is painful), but will still reach for it before I reach for Go. Rust doesn't even enter the equation.

I would not have even needed to reach for Go in about half my programs if Python had mandatory typing and single-file no-dep distribution.

> and then maybe I’ll let an AI rewrite the whole thing in a faster language.

Even then, my reasons for discarding Python when I do discard it is almost never "performance", it's because the problem space requires mandatory typing for complex data types, or concurrency, or easy distribution.

Of course, this requires me to figure out quite early ion a project that those things would be needed.


Did you read the article? I think you're arguing against a strawman.


I did read the article and I’m not arguing against a straw man. If you’re going to let an AI agent do everything for you then go ahead and use Rust (or any language with a strong type system that benefits agents).

But if I’m participating then I’m going to use Python because it’s easier to read.

If there’s anything that I’m arguing against is the author’s claim that the ecosystem of libraries (regardless of whether they are a wrapper) and readability don’t matter anymore. I’d say that in a lot of smaller teams it still matters. We’re not all using AI to ship slop. A lot of us are using AI to work on our ideas for our hobbies or for research. And it’s not fulfilling unless I get to be involved in the process.


But it's not talking about people like you. It's like getting mad at someone suggesting selling their car for a self-driving car, but you ride a bike everywhere. Take a breather and recognize that not every article is personally meant for you or your situation.

And this isn't even a defense of the premise. I'm not using AI to generate assembly code, because I don't know assembly.


> AI has not been trained on Lojban

I took the challenge and asked Perplexity. I have no idea how much of it is correct, if any, but I think the result[0] is pretty interesting anyway, especially compared to Esperanto [1].

[0] https://www.perplexity.ai/search/8315bbb6-fa32-40f3-8b2b-c6c...

[1] https://www.perplexity.ai/search/9c3839ba-1d68-4be9-afd1-4ef...


> And furthermore, this article is almost certainly primarily intended to be read by humans directly.

No, it's intended to generate traction for the author who lists his primary occupation as "building AI coding tools".

His goal is not the same as your goal.


Python is intended to be read by humans also. Since I am a human and I want to be able to read and review the code in my project, I therefore have AI write in Python as well.


How do you know it's intended to be read by humans? Don't you see how many web crawlers are there?


matrix.org alive and well


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