Shopify, etsy, crowdsupply, a custom website. All have their problems, i’m not endorsing. I sell on tindie. Well, i don’t sell much there, but i list on tindie. Most of my sales come
thru my own store site.
that just resolves back to the original problem that Tindie solved, discoverability.
It's like saying people are fleeing ebay for Shopify. Yeah, I guess -- but that only really solves the merchant sales problem.
I buy from indie elec shops directly when I can, but the problem is that I commonly discover those shops thru tindie. Word of mouth/discord/etc isn't nearly as a great a tool as a searchable refreshing index.
For myself at least, discoverability is a huge thing for tindie. I'll go there for something specific and pretty much every single time just poke around until I find something else too. It's kind of like shopping for clothes - I want a new shirt, but some fancy new pants can't hurt.
Try the countless people that are falsely accused of using AI to write something, every day. The “AI cop” movement is pretty ironically being pushed forward in large party by unintelligent people that don’t know how to think.
Warhammer IP is a fucking nightmare. They will bring all kinds of hammers down on anyone trying to make money on anything Warhammer-compatible or resembling Warhammer.
Examples of what they pull when someone tries to do that:
SFML historically was a little more accessible if you were an OOP programmer but a total beginner to working with audio/graphics/networking programming from a game perspective. You had to be OK with or devoted to OOP/classes, want a higher-level library with a few more batteries included (especially cross-platform input and networking) but less flexibility, don't need to target game consoles, don't want or need to work in C, and are primarily or only working in 2D.
That said, even for those uses SDL2 (much less SDL3) caught up to SFML about 6-7 years ago in usability issues for people without experience coding at that level. Circa 2015, SFML was the easier route to both performance and a working cross-platform binary. That hasn't been true for a long time now, even when SFML started to get refurbished around 2021/2022. The only times I've come across SFML since 2017/2018 have been projects migrating off of it and onto SDL 2 or 3.
It's good to have both SFML and SDL, among other C++ options and other-language frameworks. Even looking at 3.1, I don't think I'd recommend SFML now, especially not for the same reasons I might've done it 10 years ago. But it's good to see them modernizing anyway, and changes like this might make it easier to update and maintain old or abandoned projects that still use SFML.
Both have one-time/lifetime purchase options. Taskbar is $25 one-time with a free but expiring older version. ActiveDock's one-time prices are $15 (1 year of updates, but usable forever) and $60 (lifetime updates).
Thank you for mentioning my app (https://lawand.io/taskbar/). It's been around for a couple of years and it's considered the best alternative to uBar according to the extremely positive reviews by my users
> ChillyWillMD ran a quick comparison between the two versions, and the cracked one delivers roughly 5% better FPS, a shocking 1.5 to 2 GB drop in VRAM, and sometimes close to 1 GB drop in system memory usage
Having an M1 and an M2, no it isn't. Takes at least 5 minutes on the 65W charger to get bootable from a full drain. Maybe something changed with the newer models but it isn't a benefit across all Apple Silicon.
To what? The only alternative I know of is Lectronz.
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