It's not too bad. It's fantastic for blocking out scenes for upscaling and conversion to video. Use it with 3D and a GPT Image 2 or Nano Banana Pro pass.
And knowing these little tricks to get what you want with image generation models also takes time. Not to mention you need some knowledge on some other software just to make the underlying layout.
just as a note, its not as simple as firing off an email to linux-distros and calling it a day.
qualys, one of the big firms (10,000+ customers across 130 countries. i.e. "professional researchers"), has even taken a stance against emailing linux-distros because of the restrictions and policies involved:
> Although contacting the linux-distros list has been clearly beneficial
> (they have thoroughly reviewed and tested the patches, and were able to
> prepare their kernel updates beforehand), we have reached the conclusion
> that it has become increasingly difficult to coordinate the disclosure
> of kernel vulnerabilities with both groups (the Linux kernel security
> team and the linux-distros list), because they have very different
> policies. From now on, we will coordinate the disclosure of kernel
> vulnerabilities with the Linux kernel security team only. We also
> apologize in advance for this.
Of course you want them to have sent an email to a mailing list. You're on a message board, and weren't involved in their disclosure process. Why not ask for everything that sounds reasonable to you? There's no cost to it for you. Maybe you can set their OKRs while you're at it.
There are (some, loose) norms of vulnerability disclosure, and this isn't one of them.
Have you considered that maybe it’s not the way it’s done?
It’s certainly a thing some people do. But there is not a unified consensus on how to handle vulnerabilities. Different security researchers (or, in fact, the same researchers releasing different findings) can and do take many different courses of action.
Directly from the dev of that game, who - since so few successful games have been released with Godot - often has random people point to R2V as an example:
> this game is far from being the "Godot 3D Showcase" game since I hardly even use normal maps and most of the assets are just low-poly shapes without any modern techniques (like PBR or photogrammetry)
> I've got some web applications I wrote that run perfectly on the MQ3, especially after I got target sizes up to WCAG AAA level and it is fun to put the headset on and crash out on the couch and get things done
One way to have better text in VR for 2D content is to make use of OpenXR composition layers:
Unreal 5 uses SDL to be able to create "windows" in a cross platform manner (specific use case, but not just a thing on Linux [1]). Many others do as well.
Would like to add Vox is nowhere near the other's popularity, and has received substantial donations from... Hungary. A total of 6.5 million euros during the 2023 elections.
Out of 30 objects I tried, only 4 had relative success. And even then, the topo ain't great.