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Outside trained images or objects, Hunyuan falls apart pretty hard.

Out of 30 objects I tried, only 4 had relative success. And even then, the topo ain't great.


> Outside trained images or objects, Hunyuan falls apart pretty hard.

It's not too bad. It's fantastic for blocking out scenes for upscaling and conversion to video. Use it with 3D and a GPT Image 2 or Nano Banana Pro pass.

Eg.

https://getartcraft.com/media/m_xxtxfsdq3m5fwg5b8hjvkwxp4qyb...

https://getartcraft.com/media/m_gb4qexzqz1grskhn28f235fdtxfk...

https://getartcraft.com/media/m_p6wh750n0gc1s4a0ts88kp5pvnvn...

(All of ArtCraft is on github: https://github.com/storytold/artcraft )

> And even then, the topo ain't great.

This is true. The topo sucks.

Still, people are making delightful games like this (which was 100% vibe coded) :

https://tinyskies.vercel.app/

https://github.com/dannylimanseta/tinyskies


Look at SSD prices over the last 6 months. https://pcpartpicker.com/trends/price/internal-hard-drive/


Depends on the definition of "nice". Is it time or pay?


And knowing these little tricks to get what you want with image generation models also takes time. Not to mention you need some knowledge on some other software just to make the underlying layout.


Brother, it is a simple email to a mailing list.

They are professional security researchers, they must know this is the way it is done in the ecosystem.

Kicking the can around leads nowhere.


>Brother, it is a simple email to a mailing list.

just as a note, its not as simple as firing off an email to linux-distros and calling it a day.

qualys, one of the big firms (10,000+ customers across 130 countries. i.e. "professional researchers"), has even taken a stance against emailing linux-distros because of the restrictions and policies involved:

    > Although contacting the linux-distros list has been clearly beneficial
    > (they have thoroughly reviewed and tested the patches, and were able to
    > prepare their kernel updates beforehand), we have reached the conclusion
    > that it has become increasingly difficult to coordinate the disclosure
    > of kernel vulnerabilities with both groups (the Linux kernel security
    > team and the linux-distros list), because they have very different
    > policies. From now on, we will coordinate the disclosure of kernel
    > vulnerabilities with the Linux kernel security team only. We also
    > apologize in advance for this.


Of course you want them to have sent an email to a mailing list. You're on a message board, and weren't involved in their disclosure process. Why not ask for everything that sounds reasonable to you? There's no cost to it for you. Maybe you can set their OKRs while you're at it.

There are (some, loose) norms of vulnerability disclosure, and this isn't one of them.


Have you considered that maybe it’s not the way it’s done?

It’s certainly a thing some people do. But there is not a unified consensus on how to handle vulnerabilities. Different security researchers (or, in fact, the same researchers releasing different findings) can and do take many different courses of action.


Strix Halo TDP is significantly lower. Comparing apples to oranges, really.


> Such a weird foundation for a project. Tons of hype but not a lot of successful games relative to usage.

Road to Vostok. Dev jumped the Unity ship and remade the game in Godot, seems to have gone pretty well.


Directly from the dev of that game, who - since so few successful games have been released with Godot - often has random people point to R2V as an example:

> this game is far from being the "Godot 3D Showcase" game since I hardly even use normal maps and most of the assets are just low-poly shapes without any modern techniques (like PBR or photogrammetry)


Have you followed the development? There's not much the game can offer


> I've got some web applications I wrote that run perfectly on the MQ3, especially after I got target sizes up to WCAG AAA level and it is fun to put the headset on and crash out on the couch and get things done

One way to have better text in VR for 2D content is to make use of OpenXR composition layers:

https://developers.meta.com/horizon/documentation/unreal/os-...

Don't worry, not Unreal specific. Hope it helps you out!


> SDL isn't a that relevant project

Unreal 5 uses SDL to be able to create "windows" in a cross platform manner (specific use case, but not just a thing on Linux [1]). Many others do as well.

[1] https://dev.epicgames.com/documentation/unreal-engine/updati...


Would like to add Vox is nowhere near the other's popularity, and has received substantial donations from... Hungary. A total of 6.5 million euros during the 2023 elections.


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