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There's another option. Combining both threads and chronological order.

IMO that should be an option (twitter style, reddit style or chronological style). Wonder if there is browser extension for it.

That said discord kinda does it and I just can't stand it. Unusable to me.


Reddit lets you sort by Best (default), Top (highest raw score), New/Old (chronological), and also Controversial - no add-on required. It's right above the first comment.

"Best" is a time-weighted blend of scoring, so that well-voted but late contributions are more likely to be visible despite fewer overall votes. Certainly not perfect, but helps bias away from "first to comment wins"


Except that most people just go with best. Tons of new comments are shouted into the void, never to be heard by anyone except for a handful of the curious.

Discord threads are just an addon on top of a chat. It's not really a real discussion. And the discord discussions (or whatever it is called) are again flat IIRC? Slack threads are flat. Both are chat platforms first and foremost I would say.

BYOND forums used tree comments in chronological order with an unread marker

You can have both threaded discussions and chronological ordering of top level comments. It works really well.

These vibes are pretty obvious even with casual use. Weekends are so much better.

I've only ever been using "regular" dash, a minus, for that. How do you even type yours? If I ever needed differently-sized dashes (and I don't know the difference between them) I always used wiki to copy them.

(disclaimer: I feel like this obsession with dashes is special to native English speakers, which I'm obviously not)


silly specific: the minus sign is a separate character. The dash equivalent is the en dash (–), versus the larger em (—) and smaller hyphen (-).

The en dash is also used in things like scores (3–2 Turkey), votes (the bill passed 58–42), or connecting words where the second part is longer than one word (the Australia–New Zealand alliance.) You can remember the latter as, "a hyphen isn't big and strong enough to hold on to more than one word.

If you're on a mac, pressing Option+- is the en dash and Option+Shift+- is the em dash.


My first language is Dutch (Flemish). I didn’t even know there were three different dashes. The em dash is something I didn’t know exist, or were used, until llms came about. The hyphen is something we use when we make a list, that’s just the minus symbol right?

So em dashes are for pauses or highlighting things I guess? The en dash you explained in your reaction. Is there any other use for the hyphen except for making lists?


There aren't three different dashes. Unicode 15.0, table 6-3 (Unicode Dash Characters) lists 25 different dashes. https://www.unicode.org/versions/Unicode15.0.0/ch06.pdf#G612...

Only a small subset of native english speakers. Most don't use dashes at all, of those that do most just use minus for everything, some exceedingly small group cares about typographical details and thus distinguishes the different sorts of dashes.

It's an attention to detail thing that you'd definitely want to get right in a physical textbook or the like.


That's the same in my native language too I guess. It's used in books, sometimes in media, but not really in any casual setting I would say.

Depends on your OS. Mac is the easiest, it's just ---, Linux depends on your distro, if it uses KDE, it's <right-win>--- —. Windows is a little awkward, I think you need <right win>+the code point.

I have mac, typed this --- again --- and nothing? Layout says U.S.

edit: another comment gave a mac shortcut – — - <--- one of these might be it


Option-Shift-Hyphen.

Just --- only works when you have the text replacement thing on (the same thing that turns (C) into ©).


It’s an obsession with literature and/or typography nerds specifically.

Option-shift-hyphen types an em-dash, option-hyphen an en-dash. You can also hold the hyphen key (on a Mac or iPhone) and it will allow you to select either. Em dashes are used—like—this—as something spiritually akin to a parenthetical. En-dashes are used within ranges: Feb 14–17.


The flip, I think, is realistic enough. It could be just slower and the speed of turnaround reflect whether the loco needs to turn around. But the slow reverse that can be solved with two locos is a nice upgrade too.

I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want.

From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices reflect proximity of other productiosn, mono/maglev only has passenger cabs, regular rail still gets upgrades, no planes I guess, "automatic" public transport within cities - no need to build stops, just buses driving around (transferring people to train stations). And probably more I can't think of now.


I’m the same. I once suggested on the Transport Tycoon forums that there be a mechanism for curated sets of NewGRFs that work well together to be selected from the main page and was resolutely told that it’s up to the user to put together their own sets as they like.

EDIT: it looks like something like this is now in v16 as “collections”! I wonder if these can be shared.


If you're happy with not doing cargo and can tolerate an also slightly weird pax distribution, I highly recommend [NIMBY Rails](https://store.steampowered.com/app/1134710/NIMBY_Rails/).

This looks really good, I-wish-I-didn’t-have-a-kid-good. Would be my new Cracktorio if I had the time. Good tip.

This looks super intriguing but also maybe too much. Love that it exists, not sure if I will try it.

Thanks for recommending this! It’s looks exactly to my taste, but I hadn’t heard of it.

Simutrans?

Half joking because if you are really into TTD The Simutrans interface feels terible(It looks like TTD but does not feel like TTD, this is often why photoshop people hate the gimp so much) but...

I started with simutrans, and have a hard time with ttd. Their systems disgust me in a way that they probably should not but it is that same bugbear, it looks like simutrans but does not feel like simutrans.

If anyone does try it out, beware pak128. The paks are more like mods that change the goods and price ratios rather than the mere graphics updates that their name would suggest. As someone who plays the hell out of pak64 I can't make a functioning network in pak128. I almost suspect it is broken. The price ratios just never work out. pak192comic however, is easy, fun and looks good.

https://www.simutrans.com it is also free on steam, probably the easiest way to play.

If I had to describe the difference, it is that simutrans tries a little harder with it's systems, it take a little more care to make a functioning network in simutrans. Factories have specific destinations and storage sizes. for example iron ore to steel mill will jam full if you fail to deliver the steel to the car factory and no steel will be made if you fail to deliver the coal it needs. So freight network revenue is fragile until the entire chain is complete. Passenger service is tricky because the passengers want to go somewhere(exactwhere is not specified, you have to treat it statistically). If your network does not go there they won't take your trains. So the ideal is to have service everywhere, but you you have to start small and small pax networks make no money, thus why it is tricky. The money is made on the fast long distance routes, and you take a loss on the slow urban routes just to make sure you have their destination/origin covered.


I also enjoy Simutrans a lot (though haven't played in I don't know a decade?), and don't really understand how people can find OpenTTD interesting: how can it be fun when the passengers have no care where you take them?

I rarely build much passenger service at all. It's all about slinging vast quantities of freight around.

Anyone have any favorite ai suggestions? I am never sure which ones are too easy, too hard or simply crash all the time.

If you're starting out, I really recommend the Master Hellish youtube channel, here's one introductory video: https://www.youtube.com/watch?v=P_pGUdMjWVs

This would be awesome for OpenMW, too. Morrowind is kind of dated. But I like the original style. So a curated easy install of improvement mods as a service would be great.

It's actually not difficult to setup at all. The game just work out of the box without any mod. However there's a learning curve. Find a tutorial somewhere online and follow it thru then you're golden.

It took me maybe an hour to learn the first time I played it. It's worth it! :D

Tho after finishing the game a few times it gets old.


That’s not what they said. The game does work without mods, but the economy is weirdly nonsensical (AFAIK you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway) and I personally find it kind of pointless, compared to something like Transport Fever 2.

You're right. I misread. I guess I need coffee.

Yeah cargodist's indeed broken. You could milk plenty amount of money by just setting up two airports far away.

Maybe try Simutrans. It's got actual economy simulation. I tried it and I didn't like it tho. I couldn't make a profit in that game and kept losing. :(


Toki!

Simutrans requires a lot of care when initially setting up the network: get something small and profitable first, an industry chain that makes money. Then expand slowly, only when you have cash flow, connect everything for the passengers. If you find something is not profitable, sell the vehicles or send them do something else.


> the economy is weirdly nonsensical, you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway

Wait... same like in real life you mean?


No. A coal plant will happily pay millions of dollars for coal hauled from the far side of the map, despite there being a coal mine right next door. Not like real life at all.

Somewhat related: in logging country, on several occasions I've seen logging trucks full of tree trunks pass each other in opposite directions.

Well, sorry a game mechanic from 1994 isn't that advanced.

The article has an explanation for what kind of database it is. After reading that one sentence you wouldn't write the second paragraph.

> it's optimized for the kind of queries that scan millions of rows to filter, aggregate, and join — not the kind that look up a single record by primary key


If the correctness check was vibecoded there's a good chance it was cheated. So maybe that, on top of the, you know, code review (see the sibling comment).

While PRs may have been used to correct style, that shouldn't have been their only or even main purpose. That's on whoever was using it that way, not on the concept of reviews.


You cannot deliver feedback on something that doesn't exist. If you mean a review in the style of "all of this is wrong and needs to be rewritten differently" then yes, that's something to be discussed beforehand. But I don't imagine this is what people think of when discussing a review.


But what if you have English configured as a preferred language? Isn't that what it's for? Wouldn't it make sense for a website to respect that (when available)? I hate that google.com doesn't and defaults to random languages based on IP.


Web standard often give great grounds to leverage on. Modern stacks often really poorly work with a lot its surface and reinvente half baked bespoke alternatives.


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