uBOL doesn't work in apps, it works only in Safari, it's a pure browser extension, the "app" part of uBOL is an Apple requirement just for the sake of installing the extension.
Copied from #408:
uBOL will stay a webextensions-based browser extension, I do not plan to go further than this, I do not have the time and motivation to take on more work than I already do.
What people may ask though is that Apple maybe supports webextensions in WebApp, if that is possible at all.
I hope this changes, it’s what keeps me on AdGuard :-/
I have been happy with my workaround for this issue which is using uBOL along side the AdGuard content blocker extensions (main AdGuard web extension disabled).
"Ad blockers" nowadays do much more. From the horse’s mouth, which describes itself as a “wide-spectrum content blocker” [1]:
“uBlock Origin (uBO) is a CPU and memory-efficient wide-spectrum content blocker for Chromium and Firefox. It blocks ads, trackers, coin miners, popups, annoying anti-blockers, malware sites, etc., by default using EasyList, EasyPrivacy, Peter Lowe's Blocklist, Online Malicious URL Blocklist, and uBO filter lists. There are many other lists available to block even more [...]
Ads, "unintrusive" or not, are just the visible portion of the privacy-invading means entering your browser when you visit most sites. uBO's primary goal is to help users neutralize these privacy-invading methods in a way that welcomes those users who do not wish to use more technical means.”
Appreciate the clarification, I would clarify to say the origin story of Ad blockers are ads, and the underlying behaviours may not capture everything that fingerprinting may do where people don't advertise.
Ublock is great, but I am finding fingerprinting that gets past it and that's what I'm referring to.
I'd like to install uBlock Origin, when I try, Chrome warns it needs the permission to, "Read and change all your data on all websites". That seems excessive, to give that much power to one extension. I currently use no extensions to keep my security posture high.
I never get the fear behind extensions, at least not to the level where you wouldn't use an open-source extension that's extremely well vetted. And even if that isn't good enough for you, choosing to browse the web without using a content blocker is a far, far greater security risk.
Similar experience here: I setup Debian stable for my 76 yo mother, and for a 79 yo friend. Works like a charm, and the 2 years release schedule is perfect for people who don’t care about bleeding edge and would rather have stability.
Unattended security upgrades keep it secure, and in my experience a bit of initial “locking things down and simplifying” is valuable, but after this it’s smooth sailing compared to other older folks I help with Windows systems where MS is constantly throwing at them insane bugs, complete UX changes, ads, or Copilot everywhere.
Sadly, doing the trick with a single ball yields a FactorySingleton and scores an extra Java point, but doesn’t impress as much. We can’t have nice things ¯\_(ツ)_/¯ .
You probably meant The Black Parade (a mod for Thief I), not to be confused with The Dark Mod (a standalone thief-inspired game based on the Doom3 engine)
To Thief heads who played I and II and want more of it: play The Black Parade, an enormous mod 7 years in the making that is actually an entire new game.
From what I've heard The Black Parade mission style hews close to the style of Thief: The Dark Project. If your tastes are closer to Thief II: The Metal Age (or you'd just like more taffing about), I enjoyed T2X: Shadows of the Metal Age[1] quite a bit. The voice acting was pretty rough in places, but I found that kinda charming. I've also heard good things about Death's Cold Embrace[2].
4. These days even Thief III is enjoyable, thanks to the https://www.moddb.com/mods/thief-3-sneaky-upgrade megapatch doing crazy things like stapling back together maps that had to be cut-with-loading-screen due to Xbox limitations!
Both are fabulous community efforts, and I agree with the sister comment by HN user klaussilveira. Now, they are very different things:
- The Black Parade is a single experience: one campaign with a beginning and end, on the oldschool Thief I foundations. Nothing more, nothing less.
- The Dark Project as of today is more of a “platform”: a modern base engine for creators and players who want a shinier Thief, and who acknowledge that with today’s graphical standards comes extra effort to create a satisfying map/campaign (need bigger assets, less “blunt” architecture, etc). To add to the “platform-ness”: as of today, out-of the box TDP has only a couple built-in missions and no meaty story arc. There are many excellent 3rd-party Fan Missions (maps in Thief lingo, go visit https://www.thiefguild.com/fanmissions/ ) for TDP, but it’s not “a game” the way Black Parade is clearly a game. This is not a judgement call and I had an excellent time with many TDP maps, and community members do discuss expanding the campaign & story... but for now it’s more of a technical foundation to download maps and tinker with, than “a game” :) . You can do some spelunking on the TDP forums if you want more details, the maintainers make no mystery of this.
Gaaaah, words. Yes thank you ! Coz in another thread I was mentioning both.
The above post -which I can no longer edit- compares The Black Parade / TBP (a mod for Thief I / The Dark Project / TDP) to The Dark Mod (TDM, a mod for the doom3 engine). Phew :D
As for the original question of comparing TBP to TDP: I’m personally not fond of Thief I and prefer Thief II, as it focuses on what works: stealth! Thief I is wildly creative, but also full of muddy combat with unconvincing monsters & zombies, and annoying maps / missions. So, to me, TBP (which is pleasingly weird and avoids TDP gameplay pitfalls) kinda beats its parent game TDP at its own game.
This specific point about maintaining his own version of python2 to not move to python3 was addressed by Calibre contributors who did the job (that author didn't want to do) of migrating to python3.