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I assume the bet is that as you swap humans for machines, this pays for itself. Swap entire devs and teams and frankly, managers, and you make up a lot of 5%’s fast.

If it works. And I’m not sure who is going to buy the stuff the machines produce, but shrug. Presumably some bots click ads for NFT’s that other bots generate.


Hard problem. I find myself adding in filler to stop the thing from jabbering.

I also think it spends most of its iq on sounding good rather than thinking about the problem. “Yeah absolutely I can see why you’d like to…” etc. This is likely because it’s on a timer and maybe voice is more expensive to process? Text responses spend more time on the task.


Their voice capable model is several generations behind the state of the art text-only one, as far as I know.

I don’t think it even has reasoning tokens, so it’s no surprise that it’s as most as smart as the “instant” models (i.e., not very).


Fwiw you can prompt it to respond differently to you.


Not sure if you remember this chess game. 1 man vs 50000. Quite an amazing outcome.

https://en.wikipedia.org/wiki/Kasparov_versus_the_World


> The easiest way would be a straight tax on AI usage, and using that tax to pay a universal basic income

Problem for jobs is that there are 200 countries and all the earnings will go to a few. Universal basic income for everyone? Or just the US?

Who gets to keep their house locations in a new fair world? The person whose parents bought in the right place 50 years ago? Who pays the money these models earn, if nobody clicks ads or does a job? What is income for if we don’t work and can just ask the AI for everything we want?

What happens when the super smart AI comes up with “better” (more fair, consistent, etc) answers than you think you have to questions like the above? What if they end up socialist? Do we force it (and invite risk it escapes and fights us for the greater good) or give in to the presumably more thorough reasoning?


It almost seems like you may have already read this short story, but just in case you haven't:

https://marshallbrain.com/manna1

We are spiraling toward the first half of this story. The second half is so idealistic at this point that it can be ignored.


That’s how I do side projects.


I think this is the definition of side projects.

Like, if you stay focused, is it even really a side project?

Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........

You might wonder why a 2d game needs 3d procedural animation, well...

The scope creeps in mysterious ways


> a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!)

I believe the answer is buried in this submission:

https://news.ycombinator.com/item?id=47902525

Using coding assistance tools to revive projects you never were going to finish (matthewbrunelle.com) 228 points by speckx 12 hours ago | flag | hide | 122 comments


"You might wonder why a 2d game needs 3d procedural animation, well..."

To produce better looking assets for the 2D top down world?


I think this is what factorio did for their assets (2d sprites from 3d models, not proc gen)


The cost between an A500 and a VGA-enabled PC in 1987 ($699 vs $3500-ish?) would have put them in such different categories and customer segments that they would rarely interact.

I remember seeing a PC one of the rich kids brought to boarding school in 1990 and realising it was just crisper than my A500. The PC’s in the school lab were all green and orange screens with one colour CGA, so this was quite a surprise. Still took me some time to accept reality :)


I’m moving away from Claude for anything complicated. It’s got such nice DX but I can’t take the confident flaky results. Finding Codex on the high plan more thorough, and for any complicated project that’s what I need.

Still using Claude for UX (playgrounds) and language. OpenAI has always been a little more cerebral and stern, which doesn’t suit those areas. When it tries to be friendly it comes off as someone my age trying to be a 20-something.


I did ~this in the 200X’s for a C# todo list, not nearly as polished but it was still So Much Work. Filed under things that should just work already.


Daniel is a very impressive guy. Well within the realm of “fund the people not the idea” that YC seems to do. Got a few bucks from them and probably earning from collaborations etc. Odds of them not figuring out a business model seem slim.

https://www.ycombinator.com/companies/unsloth-ai


From comments elsewhere in this thread, it sounds like Unsloth could also be getting some decent consulting revenue from larger companies.


The opportunity here is HUUUUGGGEEEE!!!

Companies have no idea what they are doing, they know they need it, they know they want it, engineers want it, they don’t have it in their ecosystem so this is a perfect opportunity to come in with a professional services play. We got you on inference training/running, your models, all that, just focus on your business. Pair that with huggingface’s storage and it’s a win/win.


Investments are not income


I found that when I have “infinite” tokens my behaviour changed. 3-5 tabs so I’m not waiting, free side quests, huge review skills over whole codebase, skills that wrap 10 other skills. It’s like going from expensive data to uncapped.

I think these token doubles are there to kick you into a abundance mindset (for want of a better term) so going back feels painful. Stop counting tokens, focus on your project and the cost of your own time.


I use the enterprise plan for work and often burn ~150$ worth of tokens per day. I have noticed exhibiting similar behaviors here.

When you say nearly unlimited token, do you mean the 100 or 200$ subscription?


$200, over December it was doubled. I tried my best in between family time and friends to burn a hole in it. Never got near doing so.


Is it possible to link/wrap several skills together? I haven't managed to get Claude to react to a reference to another skill within a skill.


I have this as a skill Claude created to run the rest. It mentions each skill in turn, see below. It’s not deterministic but it definitely runs each skill and it’s raised a bunch of issues, which I then selectively deal with. Where I can, once an issue is identified, I make deterministic tests.

Text includes:

Invoke each review/audit skill in sequence. Each skill runs its own comprehensive checks and returns findings. Capture the findings from each and incorporate them into the final report.

IMPORTANT: Invoke each skill using the Skill tool. Each skill is independently runnable and will produce its own detailed output. Summarize findings per skill into the unified report format.

4. Architecture Health

Invoke: Skill(architecture-review)

Covers: module boundaries, cross-module communication, dependency direction, infrastructure layer rules, hexagonal architecture compliance.

5. Security Health

Invoke: Skill(security-review)

Covers: hardcoded secrets, SQL injection, authorization, HTTPS, CORS, input validation, authentication patterns.


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