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Moises is able to do that! Though it's unfortunately not open source. Result quality can vary as with anything AI, but ime it usually performs ok.

Bret Victor's Magic Ink essay is certainly relevant here: https://worrydream.com/MagicInk/


Respectfully, his graph does not need 3 dimensions because it's a personal spreadsheet he uses just for his own training, so he can just display the data for his exact body weight.


Hah, that's very interesting to learn. I've always thought the little flag was lifted by the mailman, so that the homeowner could tell from a distance that they got mail. Cool that it's actually the other way around.


I think that's mainly because the mailman might not notice that the mail in your box is not your mail being left over from when he dropped it off the day before. The flag lets him know what's remaining in the box is to be delivered. He could read the addresses but they have very busy routes!


Yeah, that makes a lot of sense!


The vast, vast majority of websites never see anything even close to that, so it's a safe bet unless you have some specific reason to expect it to reach that kind of traffic, or you are dealing with workloads that SQLite really does not handle well, e.g. many concurrent writes. And if your workload is mostly reads, then you probably can use a cache layer, which allows SQLite to go further still.


Adding a cache layer to keep using the wrong database is an architecture failure - if you use Postgres from the get go you will not need the cache until way way later on anyway. (Side note, I’m team MySql but the same point applies)


What exactly is wrong about a solution that perfectly fits the most common use case out there, at a fraction of the cost/complexity?


My favorite three aren't in there. All Dexter's Lab themed, now that I think about it.

One was puzzle game where you had to bounce a laser off of mirrors to pop balloons. The second was kind of a Chip's Challenge kind of deal I think, where you as Dexter were running away from an out of control robot, and had to collect some computer chips or something.

And in the third game, Dexter was running, inexplicably, a record store? Dunno if it was a tie in for a specific episode I don't remember now, but it's quite a funny premise, and a fun game too.

If you worked on any of these games, thank you! I spent so many hours back then on those, and many others.

I still had dial up back then, and I couldn't stay online for long. Eventually I figured out that if I kept the website open, then disconnected (rather than closing then disconnecting, which was what my parents taught me), the games would still work. Which is obvious to me now, of course, but as a 6~7 year old, who had no idea of how any of this worked, I felt like an actual, proper hacker. I literally just had the thought, "wait, what if..." and was promptly rewarded. I've been chasing that high ever since :)

From then on, my evening routine after school was connecting, picking the 3~4 games I wanted to play for that night, letting them load, disconnecting, and playing to my heart's content. If I hacked anything that fateful night, it was my parent's main excuse to get me off the computer!


The games you mention are Dexter's Laser Lab, Dexter's Labyrinth and Dexter MixMaster, by developers NetBabyWorld. Those games were originally their own game without the Cartoon Network branding. Labyrinth was based on Ninja Girl 1 and 2 and Dexter MixMaster was originally Tune Inn (that's why this one felt a bit off).

Since they were Shockwave based games they're not playable on modern browsers but they're playable with the Flashpoint Archive project. Huge timewaster, be careful. Better look for the games on YouTube :)


Hah, that explains the out-of-left-field theme! I had no idea they were reskins of exiting games. Interesting how child me managed to unknowingly zero in into the games of a single developer.!

And thanks for the game names as wel, although, I must admit that after posting that comment, I did go looking for them, and... Well, let's just say I've found my MixMaster skills to be quite rusty after all this time :p


Palemoon & Clean Flash are another option, I play Farmville from time to time, Ruffle may work as well.


This Dexter's Lab laser game was the first flash game I had ever played, and one of my first actual experiences with the internet. I remember seeing cartoonnetwork.com on the TV, understanding that there are games I could play online, and trying to figure out what the funny phone noises meant with AOL. Someone helped me go online using dialup and I ended up on the website somehow (probably struggling really badly to type as a kid) and it took forever for the flash game to load. At first I had little understanding of what I was looking at, felt very hard to understand websites. I also remember the Samurai Jack one really vividly, even took a note down of the game cheatcode on the TV and hid the note in a drawer after we moved and didn't have a PC anymore, because my parents said I'd have to wait "until I was a 18" to ever have an internet connection again. I was so little, I certainly lost it or someone tossed it, but we got a computer so I did end up enjoying the game a lot! I also really liked the HiHi Puffy Ami Yumi flash games, like the vacation one.

What a shame CN took their classic game sites down, when hosting flash games isn't even all that resource-intensive. An archive by them would've been nice. I recall every couple of years, older games slowly got removed which made me sad, until eventually flash died completely.

My goodness, I've come so far now in life. I know what tools to use to decompile flash games and look at the assets and logic, it's crazy to look back on how much games inspired me to learn about programming because I wanted to make my own.

To anyone who worked on these, thank you SO MUCH for having built them; you've definitely had a positive influence on countless people who were mentally stimulated and learned about how to use computers more in an effort to play them.


I enjoyed the Dexter's one which was a point and click adventure where you had to solve puzzles.


The mirrors one was part of the PC game[1], I remember it vividly.

[1] https://www.pcgamingwiki.com/wiki/Dexter%27s_Laboratory:_Sci...


Huh, had no idea it they had a pack like that! I definitely only ever played it on the browser. I doubt that pack released here in Brazil.

Though that's an interesting point: some games were localized on the Brazilian CN website! Not all, but it's cool that at least some of them were.


I had a phone that produced this effect with its torch: https://twitter.com/rmbalt/status/1200397150003302403?s=20


Most homeless people aren't born homeless. Maybe at the point they're at now, yeah, a $500 rent and a $5000 are equally inaccessible.

But for the people on the edge of homelessness, that $500 rent could be the difference that prevents them from going down the death spiral of homelessness, lack of options, drug addiction, etc.


To support your point, we’re talking nonsense when we use the word “homeless” to describe all the different types of people who can fit that definition.

Doing that masks the fact that there are working people with housing insecurity, by putting them in the same category as emotionally disturbed drug addicts.

In every analysis I’ve seen, poor people with housing insecurities outnumber the mentally ill type homeless people by three or four to one. It’s very possible to help them, but very difficult to talk about it because everyone imagines you’re talking about the other “chronic homeless” type.


That's an interesting take. Care to say more about HtWFaIP being unhealthy?


I would assume, because the title and parts of the book suggest reducing human connections to utility and personal gain.


In practice it is a problem, because not everyone who needs low latency audio is a professional.

Case in point: just the other week I was trying to get Rocksmith (a guitar game where you plug in an actual guitar with their custom USB cable) working on windows, and I could not do it. The latency was too high for it to be usable.

The community has many workarounds for it, but most involve getting an audio interface and connecting through that. But that really, really shouldn't be needed. I used to play this game on MacOS, and it worked perfectly. It's ridiculous that Windows fails at this.


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