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Imho this is no issue, as long as the game is playable after download without some kind of server or account.

The moment you need an account or server to play you don't own the game. I think governments should step in here. They must force stores to use words like rent or lease instead of buy. That way it is way more clear where you are going to spend money on.


How do you purchase or download a game without a server or account?


I think they mean to say that it is fine as long as you no longer need a server or account once it is downloaded from their server.

You would be allowed to keep a backup, play the backup, transfer the backup, etc.


purchase /= run


When you use disk encryption for security reasons it seems to me you need to turn off your computer after your done.


Logging the user out would achieve the same no?


No. Unlocking of the disk happens at boot time. Logging out will keep your disk unlocked.

Hybernate will also lock your disk.

Edit: it might depend on your hardware. The latest Macs are more secure while sleeping / logged out.


I've always assumed that (a derivative of) the user's password decrypts their section of the filesystem.


Haven't you seen the Ferrari Luce?

Anyway, the iX5 is also not my taste but at least it looks like a BMW.

A very heavy BMW. 2900kg!


I think the actor model comes closest to Kay's objects.

An object holds it's own state and might change that state based on messages it receives.

Today you can find this in, for example, Elixir and Microsoft Orleans.


> I think the actor model comes closest to Kay's objects.

It's rather the other way round. There is no pre-Hewitt implemented semantics matching Kay's later 2001 claims; Smalltalk-72 was a synchronous token-stream interpreter rather than a system of independently active message-driven agents; FLEX shows processes, scheduling and quasi-parallel control, not objects, not messaging, not actor-style autonomous entities.


Actors are great, but it’s just making objects large enough so one thinks carefully before architecting a whole hierarchy of them to solve a simple problem.

As someone else said in this thread, OOP is fine for modularity, the problem is people don’t know how modular a problem should be and are driven to overcomplicate the design of any application.


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