It is one of the games that are timeless as they work for different generations. I played on an Atari ST aged 13 and my sons played the iPad version at about the same age.
I had to endure the ai-translated speech in german - it's unbearable. Usually I download the video and enjoy it in its intend form but my yt-downloader (Downie) does not work anymore atm.
"I put every Star Trek series into a Collection on my Plex, pointed Coax at it and now I have a channel that's playing a random Star Trek episode at any given moment. It's fantastic." (https://mastodon.social/@Moltz/116896945313382677)
It's ironic that I had to download the video to get the original version in english language. Youtube thinks that I would like the awful ai-translated german version. And there's no other way to disable this behavior.
Well, if the ecological niches are the same there could be analogous developments that are not homologies. So I without a reconstruction of the environment I'm not certain that the proposed tree is valid.
Oh my. I was about 11-12 years old in 1987, my father promised me a game for the Atari ST, we were in a computer store and the Dragon looked so cool on the cover so I chose the game without knowing what it was.
My parents played Shanghai for more than 10 years daily. Me not so much.
Edit: I repeated this kind of mistake a bit later by choosing "Knight Orc", a text adventure game with static pictures but with a cool cover. In english. Not the best choice when you start learning english in school when you're 10.
I really like the idea to print lines on the paper so that you can see more easily where every fold comes from. But why are they used only in the overview/thumbnails and not in the step by step folding directions.
(leaving hn to print lines with different colors on every side on sheets of paper)
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