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> I’ve curated some sites about how to (...), or different ways to tie your shoes.

Perhaps Ian's Shoelace Site[1], a very informative and user friendly website that has been continuously updated for two decades at least. I'm now curious what are the other curated websites.

[1]: https://www.fieggen.com/shoelace/


I hope they are working hard on the xpro4!

Retro styled cameras are only gaining in popularity; the competition is increasing, but Fujifilm has a big head start.

And still many concepts to try out. We have yet to see true manual focus confirmation in stills mode (something a retro nikon zf has been praised for), or an autofocus capable lens with a distance scale (leica q style).


Wishing hard alongside you. I still love my XPro3 <3. I talked to one of their brand reps at Samy's Camera Santa Ana 2 months back and he said it's definitely on their radar but the manufacturing is a bottleneck.

Curious what defines a retro camera for you? You mean a digital camera that imitates some analog feel?

An image logic puzzle game about nonograms[1] called Nonoverse[2].

I’m automating App Store media creation; both screenshots and app preview videos can now be recorded automatically; this way they should stay up to date and show correct content for a given locale.

I’m also adding translations; if anyone would like to help (with translating or testing new locales) let me know!

Early results are already live in the App Store page.

[1]: https://en.wikipedia.org/wiki/Nonogram

[2]: https://lab174.com/nonoverse/


Surprisingly, there were DRM games praised for good UX, only these were hardware releases.

When Switch 1 launched, it got re-releases (eg: Diablo 3) that were: 1. complete editions with DLCs, 2. came on a cartridge that one could swap between devices or sell, 3. supported offline play.

Online game stores were supposed to offer better UX than hardware releases. I find it interesting, and perhaps a sign of how bad the online experience can get, that the opposite can happen too.


I guess the modern day equivalent (technology that’s relatively new, unsafe and unregulated) would be electric scooter polo? I found no sign of a sport like this though.

I think kick scooter polo exists. And bike polo[1] is well known.

[1]: https://en.wikipedia.org/wiki/Hardcourt_Bike_Polo


My first thought was that Segways would be ideal for the nerdiest fun modern-ish recreation of polo. It turns out that it was a thing.

> The Segway polo world championship is the Woz Challenge Cup. It is named after Steve "Woz" Wozniak, cofounder of Apple Inc., and a player of Segway polo

https://en.wikipedia.org/wiki/Segway_polo


WhirlyBall[1], which is kind of like pelota + basketball in bumper cars, seems like a pretty good bet. There are only a handful of courts left, but I've done a few offsites at the Seattle one, and it's good fun.

The bumper cars are truly weird - they draw power from the conductive floor of the court, and have a one-handed control system that makes you trigger forward/reverse by turning the steering wheel a full rotation...

[1]: https://www.whirlyball.com


There is also unicycle hockey! https://en.wikipedia.org/wiki/Unicycle_hockey

Makes me want to dust off mine



Nope. The modern version uses motorcycles.

https://en.wikipedia.org/wiki/Motoball

>>Motoball is played in a 5v5 format. There are four players on motorcycles, and one on their feet as the goalkeeper.


There's also e-wheel polo


I for one wish for mobile crane joust.


I couldn’t find information about discontinuation in the article - did I miss it or is there another source?

Edit, I found this: https://www.macrumors.com/2026/04/29/apple-vision-pro-m5-flo... - seems like rumors; but perhaps as close to an announcement as we’ll ever get.


The Vision Pro has been getting discontinued about once a month for the past two years.


Apparently it’s more that they’ve stopped making them because they have more than enough stocked up.


This bus route has its own Wikipedia page, well deserved too:

https://en.wikipedia.org/wiki/London%E2%80%93Calcutta_bus_se...


I guess we don’t know what the agent would do after seeing these warnings and a request for extra action.

Perhaps it would stop and rethink, perhaps it would focus on the fact that extra action is needed - and perform that automatically.

I suppose the decision would depend on multiple factors too (model, prompt, constraints).


This is very useful in mobile projects.

App stores require screenshots, but generating N images for NUMBER_OF_SCREEN_SIZES times NUMBER_OF_LOCALIZATIONS can be a chore.

In the past I wrote my own scripts for that, today tools like Fastlane[1] help.

I use Fastlane for my logic puzzle game Nonoverse[2], you can see sample screenshots in its App Store page.

I also automated App Preview video recording, complete with multiple scenes. If anyone wants to read more let me know, perhaps this is a good topic for an article.

[1]: https://fastlane.tools/

[2]: https://apps.apple.com/us/app/nonoverse-nonogram-puzzles/id6...


That sounds enticing! I can't figure out if it's a paid service or a local OS application though


Fastlane is a local, open source CLI tool.

> 100% open source under the MIT license

See: https://docs.fastlane.tools/

It doesn’t support App Preview automation, this is something that I had to script myself.


These days it can be much easier to(though costlier) to use an agent skill.


Bonus: reasonably accessible replaceable batteries double up as a hardware off switch.


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