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Take your RMBP back to Apple, that shouldn't be happening.


It's deplorable. I follow Adobe on Twitter and pay attention to various sites. I heard about the problem from BackBlaze.

Absolutely 100% unacceptable. Massive props to the BackBlaze team for handling Adobe's shitstorm so well.


Yev from Backblaze here -> Thanks! We tried to act pretty quickly since it was causing deletions of data. As a backup company that's a thing we try to help people avoid :P


Simple solution: Make your own tool for your own preferred platform.


I didn't have to: I have emacs, and thousands of people made it for me.

I do, of course, customise it for myself.


That solution doesn't sound very simple, particularly for non-programmers.


> Quiver: The Programmer's Notebook


If all the cellphones holders are not present and someone in the house needs 911, I'm fine with that, because that person shouldn't be in my house.


You must not have seen the movie Home Alone.


This was a minor bump, I'm holding out for something bigger once Skylake is ready. Hopefully that will include USB-C.


New standards take time to gain traction. Apple putting at least one USB-C on each "new" device would go a long way towards helping USB-C gain adoption.


I think they should have 'burned the boats' and gone all in with USB-C on everything they have updated so far (I.e. MBP 13/15, iMac). Throw a solitary adapter in the box, charge a nice Apple margin on additional ones.


32GB of ram?!


Out of curiosity, what would make that place better?


This is absolutely painful to look at.


Space seems to work as well.

I love it when a page telling you not to use something fails at UX.


It doesn't fail at UX - it's intended to be a presentation manually controlled by the presenter. Just because someone posted a link to Hacker News doesn't mean the author intended for it to be here.


They did put it on the web.


Yes, and for all we know there is a page linking to it that says "Here's a link to my reveal.js presentation, just use the arrows to navigate"


Even if I had seen a message beforehand telling me "just use the arrows to navigate", I still wouldn't have found those arrows. Light gray on light green doesn't exactly stand out.


I put all my presentations on the web because Linux + projectors = sadness, and I often end up having to borrow someone else's laptop to give the talk.


SourceTree went downhill after the last major UI overhaul and never really recovered. I used to love it for more involved commits (picking apart lines and hunks, etc), but now it's slow and clunky, even on nice hardware.


The main thing I like about SourceTree is that it makes it easy to stage 'hunks', or select lines to stage. I also like that (as with UIs in general) it makes it a bit harder to make mistakes (by, for example, typing the wrong flag on the command line).

But it's become unbearably slow. I really wish they'd fix this.


Do you know about `git add -p`? That allows you to stage hunks or lines interactively in the terminal. Press `s` to split a hunk, `y`/`n` to stage or not stage.


This is a much more trivial task with SourceTree.


Did you try vim-fugitive? Especially with git gutter.


I was aware there was something similar on the command line, but hadn't explored the details. This doesn't sounds as convenient as (a hypothetical responsive) SourceTree, but thanks for the pointers.


Have you tried [Git Cola](https://git-cola.github.io/)? It has support for staging chunks/selections.


Fully agree, they made a lot of nonsense changes, and from what I heard, it was the same on Mac (I'm on Windows).

Unfortunately, I don't really find a good GUI alternative that I like either ...


Same. I love the functionality SourceTree provides, but it frequently ends up eating all of my CPU (2.3 GHz Core i7) even for trivial operations.

I have recently tried Tower and it provides similar functionality without the performance issues.


Git Tower is by far the best GUI I've used for git. It's not cheap ($59), but absolutely worth it, IMO.

It's fast, it's regularly updated and supported, and it's powerful enough to do complex stuff (rebases, merges, cherry-picks, etc).

http://www.git-tower.com/


That's a mac app though, and I'm working on Windows :)


Try Git Extensions https://code.google.com/p/gitextensions/ It's by far the best UI for Git on Windows.


Meh, not fan at all of Git Extensions but I have some colleagues using it and they are happy with it I have to say.


I use TortoiseGit on Windows because working with hundreds of repos via the file browser seems more natural to me. Standalone git clients cause too much friction when working with lots of repos in my opinion. They get cluttered with a huge list of repos that I have to organize separately from how they are already organized on my file-system.

With TortoiseGit, when I find a git repo in the file-system and want to start working with it, I don't have to start another program, I can just activate the file browser's context menu with a single keystroke and then I can instantly see all of the Git commands that I normally use. I hardly even have to look at the list of commands though because the next keystroke is usually to hit the letter of the command that I want: (M)erge, (C)ommit, S(w)itch/Checkout, (L)og, etc... because you can customize the context menu to show the most useful commands.

(Disabling overlay icons in TortoiseGit is also a good idea. I typically just delete their registry entries via SysInternals/Autoruns.)


A decent workaround is to use the 1.5.2 until they manage to fix the current version.


Yes. Anything less than this becomes perceptible and starts to make the UX feel janky or sluggish. That is a huge turn-off for a lot of users, even if they can't pin down the exact cause being low framerate.

And framerate in UI is a different beast compared to video. A menu animation running at 24fps feels much choppier and sluggish than a video running at 24fps.


No. The amount of fames you need depends on the distance an object moves per frame.

I really don't want to argue about this so I figured I just let you experience it yourself: http://jsbin.com/qizatugepo/1/edit?js,output

Frame drops are a different story entirely. The swap_control_tear extension for OpenGL takes care of that to some degree though.


Typically in a mobile app I'm flick scrolling at speed through lists. So the maximum distance travelled per frame is pretty high.


Same here. I was trying to point out that frames per second alone isn't a useful metric for "animation quality." Ideally, you'd want to compare the frames per second to how many pixel something moves per second (or something similar).

Having said that, shooting for your monitors refresh rate isn't a bad idea — it's just that you could use those cycles (and watts) for something else. And even worse, if your app is running at 60 fps most of the time but drops to 30 fps every now and then, then it's gonna look a lot worse than the one that runs at 30 fps consistently.


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