You might be interested in language models the same way lots of great artists in the past have been interested in generative art. Burroughs would be an example.
More broadly, you might be interested in language models because they are new, and you don't want to discount the value of new, constantly-evolving tools for your art form until you have explored them and understood their strengths and limitations.
I personally have not found language models very useful at all for serious work thus far. I am curious, though, about why many people are openly dismissive of the potential artistic value of what is an extremely new tool, and - maybe more importantly - those who choose to use it.
How other writers write doesn't strike me as any of my business, beyond what I can learn from their methods.
There are a lot of negative comments already - many are not in-keeping with the HN guidelines. Hopefully this won't end up getting your Show HN post flagged.
The strength of feeling in those comments - such as this one - is really interesting:
>"you've missing [sic] the entire point of writing fiction."
Some would argue that if art makes you feel anything this strongly, it's 100% doing its job. Maybe you're not missing the point at all!
I'm interested to try it out, and perhaps build some features on top of what it's doing already. I've been using trees a lot for the novel I've been working on for the last couple of years, but haven't managed to find the best way to visualise them in a UI, so I'm excited to see what you settled on. Trees can get really unwieldy really fast, with basically infinite combinations - especially if you're working at a very granular level.
I'm curious about anyone else here who has run into the same or a similar problem, and how they approached it. There are more plausible paths through this manuscript than I can personally hold in my head, which is quite different from approaches I've used in the past, where structures have been more formalised and deviation from them was thus quite limited.
>but haven't managed to find the best way to visualise them in a UI, so I'm excited to see what you settled on
yes exactly. My main motivation for writing this was to try my hand at it. I'm not happy yet. First started looking at loom interfaces but all have the same problem of how you visualize it.
My try is a in the map (m) if you want to check it out. I feel like the path view works reasonably well but tree and mass not so much.
Yeah, I started off with looms too, and got frustrated with them.
My current hunch is that it requires a Z axis. Google Earth, for example, manages to convey quite a lot of interesting variables simply (and has maybe been underutilised as a type of UI):
- Longitude
- Latitude
- Granularity / altitude ("the same, but different")
- Paths between destinations
- On Msoft Flight Sim, a slider can amend the time (to change weather, the sun, etc). This gives you another variable to work with.
I haven't tested implementing UIs from this hunch yet, but that's where I'm at currently. It feels like there's a lot of useful parallels.
I agree with your sentiment and all kudos to the author for being so creativity in creating such tool. I like the idea of having a list of "facts" to keep track of characters in the story.
Even if I won't use it since I dislike using the terminal, I still think its very creative tool for writing.
Strangely I can also understand all the hate but what are you going do? For all those that hate, don't shoot the messenger - the author of the tool is only using those tools that everyone else is also using.
We are collectively going down a very sloppery (pun intended) slope and the author of the tool is just being creativity for their own purposes. Hate the companies pushing this slop down our throats, not those that make use of the existing tools and pushing them to new uses - that's called learning.
I also built a webui but it's not very fleshed out.
After all this hate I'm thinking about stripping out the ai parts of the webui and making it a manual writing tool maybe. Keep the branching and tree visualizations
It would be incorrect to amend your work based on the opinions of people who have chosen to spend some of their finite time on Earth being openly rude to you about your work on the internet. If people don't want to use the free software you have kindly shared with the world, they can simply not use it. Don't stress it.
Pedal-assist electric rental bicycles are huge here in London.
It’s a relatively big city geographically, and it’s really nice to be able to do 5 - 10 miles in jeans and a long-sleeved shirt and not arrive at a social event in a sweat. The tube is really hot (high 30s!) in the summer and generally quite unpleasant (fleas in the upholstery!). So cruising around in the sun is a really big urban niche for rentals. Those that do lots of miles per day seem more likely to own e-bikes - delivery guys who probably average 50+ miles/day will absolutely feel the difference in their legs, and need to control their tiredness for their safety.
When going downhill, any bumps which result in severe movement in the frame that bring the rear wheel closer to the saddle might be problematic, even without full suspension. Hard to say. I’m a road bike guy but I’ve definitely seen some forms of non-full suspension when working on mtbs which would result in that kind of movement.
I think the tyres would limit the power output most. Probably quite annoying to have no rear mudguard in anything but the driest conditions. You’d be spraying a lot of crap up at the motor (and probably your back).
Attaching and detaching it looks relatively simple, though - removing it for downhills doesn’t look arduous. You could probably 3d print a clip for the frame.
Given the likely reduced power, and that the spec seems to be saying ‘500w peak, but 250w is sensible’ - probably up to the user’s needs whether the hassle is worth the extra watts per kilo. For those without mobility issues or longterm injuries, it’s usually best to optimise the rider rather than the bike for that.
I feel like off-road climbing would necessitate really wide, sensitive speed variance that this motor is likely not great at supporting. It strikes me that you’d want more direct pedal feedback.
The lack of mudguard wouldn't be an issue, almost no mountain bikers fit them to their bikes. There may well be enough space in the frame without a bottle cage to attach it given it's incompatible with full sus bikes anyway, so that may not actually be an issue, could always shove it in a backpack afterall.
The biggest issue to me is the inability to put the seat all the way down given that's quite important, and obviously this won't work at all with a dropper post (which are fairly common nowadays), honestly actual ebikes are quite popular in the mountain biking scene at the minute and they seem like a significantly better fit to me.
I wonder how much torque the motor could put out though without putting a lot of wear on your (probably fairly soft material on mtb) tyres or slipping on knobby, possibly dusty/muddy, tyres; that itself might kill it off for offroad climbing.
> severe movement in the frame that bring the rear wheel closer to the saddle might be problematic, even without full suspension
Sorry but what? The only alternative to a FS frame is a hardtail. Where “hard” means that the rear wheel doesn’t move relative to the saddle. Your road bike is a hardtail.
If the rear wheel moves relative to the saddle, it’s full suspension (full meaning front and back)
>LLMs are the best approximation of magic we have.
I don't think the alchemists suddenly became scientists, or died off to make way. It was a gradual transition.
They didn't quite work out how to transmute lead to gold, but the alchemists and their descendants did eventually discover - and create - substances that are worth more than gold by weight.
Now we have created sand that can teach itself how to talk. We covet and share the optimal incantations to speak into the sand. The best talking sand has ardent supporters, or cultists. Which it is depends on who you ask.
Most people do not understand how to make sand teach itself how to talk to us.
Those that do know the secret methods must feed the sand endless increasingly obscure and esoteric books because the sand has an insatiable appetite for our words. Those people might even break the law to obtain words to feed the sand.
Other people hate the sand. They say the sand eats too much water. That the sand might kill us all. Some sand is so powerful that some consider it a weapon.
Recently, the US government has tried to constrain the sand. They fear the sand in the East. It is getting more powerful by the day.
Camp dramatics aside, I think it's all arguably more than an approximation. Whether a thing is magic or just a magic trick depends mostly on whether or not you're the guy in the top hat, and if you're not, how many times you've seen the show.
Alchemy alone is, in some ways, a mostly solved - or irrelevant - problem. That alone is, I think, startling. LLMs are a weirdly neat continuation of it. Humans get used to magic real quick.
Whilst being aware that the civilization in question ended significantly before European arrival in South America, I have two questions that hopefully someone smart here can help with:
1. The spread of disease (smallpox specifically) being fast enough that most European sources describe a relatively uninhabited Amazon strikes me as potentially interesting. This means that contact and trade was happening between locales. We know that part is true from many sources, but:
A) Can we roughly model the spread of smallpox by looking for (for example) populated areas mentioned in one European source that are unmentioned, or mentioned as empty, by another source that would have likely crossed paths with that civ?
B) Can this tell us anything about trade routes and volume? Can we make any inferences about pop density, even very weak inferences, which might help us know where to look for stronger evidence? It does seem like each European discovery historically revises the estimated population(s) upwards.
2. LiDAR is awesome. Maybe not in the Amazon - in less foliage-dense places - is it being combined with, for example, an EMF (or some other kind of more granular lightweight detection system) - strapped to a drone?
It feels like once we see something interesting on LiDAR, sending a swarm of lightweight drones with some kind of metal detector sellotaped to the underside is quite a quick way to get interesting information. I don’t know a lot about radio waves, so I don’t know if there’s a suitably lightweight detector for this purpose.
I wonder if you couldn’t distribute heavier parts across a swarm - perhaps separating the sender and receiver(s) - running the wave at an angle (or many angles simultaneously) to the surface.
The sources mention mostly aircraft, rather than drones, and human pilots aren’t as good as drones at flying in extremely tight formations, which might allow (if the tech allows in the first place!) parts to be distributed to work around pesky laws of flight.
I've seen the 'dangle' type in action in the Netherlands last year (I was on the island of Texel for vacation); they were doing a project of mapping underground water if I recall correctly. Really interesting stuff.
Would be neat if this could be automated and scaled up, I'm sure most of the world is as of yet unmapped with these kinds of detectors. Same with under the ocean.
Between the Mason-Dixon line and the opposite latitude in Brazil it was more Malaria, Yellow Fever, and other mosquito born diseases rather than smallpox that did most of the killing. Malaria alone is responsible for about 5% of all human deaths through history, compared to something like 1% for smallpox.
I can understand being interested in it from a Modernist perspective.
It's both a new technology that maps a geometry to existing language - which is very interesting from several literary theory POVs - and represents a new kind of typewriter. If you're interested in innovative techniques in fiction, I think LLMs are arguably deeply interesting. Mass-producing slop, however, is probably quite limited in terms of its theoretical interest, and in how it changes the craft.
Personally, an example of how I use gen AI when writing is that I sometimes use a little text editor I wrote. It polls a local model, and grabs the 50 most-likely next token(s), rounded to one word, based on where the cursor is.
"Voice" in fiction was already about how the author chooses to deviate from the expected-next-word. So - while you could just use the tokens returned - I find myself using them much more often to choose what words to avoid using, or how to deviate from the expected outputs, and where it might be most interesting to do that.
I think there's plenty of interesting things that can be done with gen AI in terms of fiction writing, but I think we're quite a long way from working all of them out yet. Wholesale slop generation is one of the most obvious - and most boring - things writers can do with an LLM.
> Over this period, the number of books with observed sales in a quarter grew 19.2-fold, while quarterly revenue grew only 8.9-fold.
That's very interesting, and not as dramatic a dilution as I'd expected over the period (2023 - 26), or even close to as dramatic an increase in overall number of titles (achieving a sale) as I expected.
This sample is limited to what the study's authors have defined as "self-published genre fiction", which isn't representative of the market as a whole, and has very different economics compared to, for example, fiction titles published by "Big 5" publishers.
Whether the sales of non-self-published books are potentially being diluted is an interesting question, because it will tell us slightly more about where those AI sales might be coming from. I'd like to know unit and revenue numbers for non-self-published titles for the same period, in the same Amazon categories - on the off-chance anyone here has BookScan access and that's something you can pull.
Overall, though, this seems like a relatively optimistic result. If the economics don't work in the longer-term - the dilution effect ends up not being worth the token cost & labour, unless you can "hit" relatively reliably - we'll end up with less slop, put out by slop-auteurs running book farms, which I think is a fine outcome.
This is not without precedent by any stretch - the only meaningfully new part of that would be the writing mechanism. It strikes me as a possible eventual equilibrium that's both realistic and makes logical sense.
Putting aside the AI-fiction panic, and "the novel is dead" hyperbolics (which is something that's been said about as long as novels have existed), it probably will settle around a % of low-budget genre fiction being slop - as it always has been.
It feels a little patronising to suggest readers looking for anything more "serious" will be seduced and have their sales diluted by mass-produced LLM outputs. Readers deserve more credit than that, I hope.
But it looks, to me, really hard to read anything directionally on that at all, especially without equivalent numbers on titles from actual publishers.
> but instead [the potential intellectuals] are drawn to the easy honeypot of modern middlebrow culture because it is too nerdy, too attractive, too omnipresent, to ever leave.
What a strange conclusion. Ignoring auteur theory (the idea that you might bring artistic or intellectual value to an otherwise bland commercial work) entirely, all the author’s hypothesised potential intellectuals are simply making too much money doing Marvel movies…? And finding this intellectually and artistically stimulating enough…?
I don’t think that really tracks at all. It’s very hard to imagine Camus pieing off fighting for the French resistance or Hemingway staying home from the Spanish Civil War because they were satiated by their Funko Pop collections.
I think, generally, people who want to make meaningful contributions to a field are more driven than that, and there are tonnes of excellent critics and theorists - ‘intellectuals’ - working, unmurdered, in the arts today. They are less visible culturally partially because, with the decline of print media, they are not as profitable for media orgs as they previously were.
I do think that our puritanical cultural view of productivity-as-maximally-virtuous has created a lot of guilt in the middle classes about whether they spend their leisure time ‘intellectually enough’, which - though seductive in a masochistic way - is a completely absurd frame once broken down.
I wonder if the author might not be projecting their own anxieties, in this sense, onto their imagined peers.
It's interesting that your two examples are of men whose early adulthoods were shaped by large scale global conflicts, yet you totally dismiss the author's idea that the easy rewards of high status and pay in tech could lure young thinkers into a kind of permanent adolescent 'nerd culture' bubble (reminiscent of a kind of a nightmare glass bead game, centered around the subset of mass media that smart kids enjoyed in the 70s/80s/90s - endless remakes, merchandise, collectables, conventions).
Camus/Hemingway were 'intellectual' in the sense that they sort to engage with the wider world, to explore and to understand and to improve it. 'Productivity' culture gurus are usually not 'intellectual' in that sense at all - and they are often caricatured as having a narrow focus in their work, reductive worldviews, social difficulties, and little compassion for other people. I'd argue that productivity culture is actually tied to nerd culture (both are rooted in the huge rewards that big tech has paid for insect-like specialization) and therefore just as anti-intellectual. People are 'guilted' into learning to code, side hustles, day trading, open-source software, streaming, extra-curriculars, making an app, creating content, etc - not studying political economy, becoming a journalist, joining a political organization.
> your two examples are of men whose early adulthoods were shaped by large scale global conflicts, yet you totally dismiss the author's idea that the easy rewards of high status and pay in tech could lure young thinkers into a kind of permanent adolescent 'nerd culture'
Yes - the former are high-risk actions motivated (at least partially) by a collectivist urge to help other people. The latter is significantly lower risk, and generally individualistically motivated, which is what I think you're pointing towards. I used those examples specifically to highlight that people, especially 'intellectuals', can hold intellectual beliefs very strongly, often at significant risk to themselves, and that those beliefs are often partially sparked by geopolitical events.
The author's implied argument is that the soft gaze of the MCU might either avert beliefs of that strength, or render them impotent. Or indeed prevent the geopolitical events which partially formed those beliefs from being of interest, and of cultural importance (or happening at all, I suppose, like when Superman fights Hitler in the WW2-era DC stuff). This attributes a hell of a lot of power to contemporary "nerd culture" which I simply do not think it has. It's a relatively safe argument to dismiss because it is deeply silly.
Not least because if this imagined intellectual's positions were so flimsy that they'd go weak at the knees after a wink from Wonder Woman or Wolverine, I'd be skeptical of the person's intellectual capacity in the first place. To frame it as something akin to a lost generation of intellectual capacity is laughable - it's nothing at all like, for example, the intellectual work we lost to the AIDs epidemic. We're talking about literal baby movies.
Do you mean that you think "studying political economy, becoming a journalist, joining a political organization" was equivalent in that it was also guilt-motivated, at a time when you think these attributes were seen as of higher cultural virtue, and we have since culturally become more individualistic? I'm not sure I fully followed, but that would perhaps be a more tractable idea, I think.
I had a more generous reading of the article. Let's say a nerd is an intelligent but introverted person who shies away from the world, focusing their energy on a narrow range of self-centered interests. At the office they work hard decreasing page load speed by 10%, then they go home and play videos games, watch MCU movies, etc.
In the past, this kind of one-dimensional inward-looking person was widely ridiculed as selfish, weak, a moral failure and an embarrassment. Unattractive and uninspiring. Perhaps even a genuine threat to society. Notes from the underground, Ivan Karamazov, Faust, Glass bead game, etc. I was reading 'nerd culture' as the celebration and acceptance of this kind of man in the current zeitgeist.
The point is that the heroes in the MCU stories didn't have to outgrow their nerd phase through virtues like courage, responsibility, duty - instead science made them into men. Peter Parker is bit by a spider, The Hulk got irradiated, Captain America got injected, Tony Stark's invention is a literal shell which superficially turns him into Iron Man and protects him from consequences/reality.
Hemingway travelled to a war zone and got shot - he's the polar opposite of these characters, and a far better example for young men.
RE guilt -> I was actually saying that productivity culture as you describe it has some overlap with nerd culture as OP sees it, and arguing that P.C. is also anti(faux?)-intellectual in the same sense. But yes, I do think that the high esteem those virtues were once held in influenced the lives people chose to live.
I was being a tad intentionally ungenerous for fun. Thanks for taking the time to clarify.
Your "science made them men" point feels astute, compact, and one that feels familiar, as if I've come across it before in some form, relating to an older context, but I'm not sure where. If it's not an original take, I'd really like to read whoever you read it in. It's very sharp.
More broadly, "getting MKULTRA'd is an epic path toward maturity" is a deeply / darkly funny message.
I thought the same thing when I wrote it, but I can't place it either :) It's broadly similar to a lot of non-sci-fi tropes in children's literature too like 'adult for a day'.
> The point is that the heroes in the MCU stories didn't have to outgrow their nerd phase through virtues like courage, responsibility, duty - instead science made them into men. Peter Parker is bit by a spider, The Hulk got irradiated, Captain America got injected, Tony Stark's invention is a literal shell which superficially turns him into Iron Man and protects him from consequences/reality.
Tell us you know nothing of those characters without telling us you know nothing of those characters.
For both brevity and character recognition, I'll stick to Spider-Man. This is a character who starts off as an average person like any one of us, and suddenly, he's granted amazing powers after being bitten by a spider. However, that isn't what makes him a hero.
No, what makes Spider-Man a hero is his underlying theme of responsibility. He recognizes (largely due to his uncle's teachings) that he has a duty to use his powers to help others.
Unfortunately, his hero persona effectively ruins his life -- he regularly loses friends and loved ones, and his constant need to jump to the rescue of others prevents him from ever holding down a reasonable job, leaving him barely scraping by most of the time.
It's not all rainbows and unicorns for his hero persona, either, as the editor/owner of New York's top journalism outlet, the Daily Bugle, spends all of his time and effort portraying Spider-Man as a villain, he has a huge rogues gallery trying to kill him, and it's pretty common for other Marvel heroes to ignore or refuse him help when he needs it.
Leaving his costume behind and blending in with the rest of New York would unquestionably improve his life, and yet, he soldiers on, because he recognizes that should he do so, people will suffer and die for it.
Now, if you're only familiar with the movies, I'll grant that they haven't always done a good job at showing this. Sure, Andrew Garfield's Spider-Man lost his uncle early on, and his failure saving Gwen Stacy was tragic, but we never really see his hero persona impacting his regular day-to-day life. Tom Holland's Spider-Man largely has the same issue: we don't even see his uncle die, and it's not until nearly the end of his third movie that he finally loses someone. His choice to be forgotten at the end only sets up the possibility that he may finally be portrayed correctly in follow-up movies (I haven't seen the newest one yet).
If for some reason you feel the need to stick to films, the ones that come closest to capture how rough things are for Peter Parker trying to balance his private and hero lives, you're best off watching the Tobey Maguire Spider-Man films, and in particular, the second one.
But realize that none of the movies get close to how bad Peter has it in the comics. It's somewhat of a meme that the Spider-Man writers hate Peter, given how much punishment they dole out to the character for daring to try and help others. As a result, he's constantly questioning whether he's making a difference and whether he should give it up, and it reaches a point where even the One Above All (i.e., God in the Marvel universe) has to give the guy a pep talk. But, in the end, he always rises to the occasion, no matter how much personal sacrifice he has to make.
Point taken, they are real heroes. But they become heroes after getting a magical power - an unrealistic alternative to the risk, sacrifice, growth, etc required in real life.
potential intellectuals are simply making too much money optimising ads on the internet…? And finding this intellectually and artistically stimulating enough…?
isnt this forum where potential intellectuals of this nature gather?
If the author's argument had been: "Gabriel Smith specifically is wasting some of his finite life commenting on this post on HN - which is for nerds" then it would at least have been partially accurate, if a little circular.
It’s very hard to imagine Camus pieing off fighting for the French resistance or Hemingway staying home from the Spanish Civil War because they were satiated by their Funko Pop collections.
It's a lot less hard to imagine a person with the potential to be the next Hemingway staying home because they're satiated by diving headfirst into the MCU though.
Intelligent people throwing their potential away because they've been distracted by some utterly trivial nonsense is not a new story, and it's not really anything society needs to worry about (it's their choice; society has no claim on their potential) but I reckon there's a fair few people who'll be lying on their deathbed with deep regrets about how they made becoming an expert in the canon and lore of a media franchise was a huge waste of time that only really served to funnel money to George Lucas or Marvel.
> It's a lot less hard to imagine a person with the potential to be the next Hemingway staying home because they're satiated by diving headfirst into the MCU
I disagree - I don’t think the MCU and its ilk are satiating enough intellectually if you’re a person who has latent capability for a certain level of contribution.
You’d hope they’d intuit that they were missing something important, and discover - for example - Alan Moore, and continue from there toward slightly more nutritious content, as I suspect most people in this thread did.
But that opinion - though one I hold very strongly - is an opinion I hold because I find that it’s much more beneficial to believe that culture you do not aspire to cannot satiate you. Kind of Pascal’s Wager, but for baby movies. The placebo effect is very strong.
> lying on their deathbed with deep regrets about how they made becoming an expert in the canon and lore of a media franchise
What a heartbreaking image! You’d hope they would be thinking about - for example - their loved ones, or at least reflecting on how they had a lot of fun.
I simply don't buy it. I'm nowhere near 'the next Hemingway', but even someone as mildly creative as myself can not possibly be satisfied with merely consuming, no matter how large the torrent of content before me. I have an overwhelming drive to create. Whether I see good content or slop, both spur me on harder to create -- good content because it inspires me, slop because it enrages me with its waste of its own potential, driving me with a sense of "I can do so much better than that". I can't imagine someone lacking that drive and yet still having the potential to achieve great creative results if only they didn't get distracted.
It seems like the author's point (which would have been easier to parse out had it not been placed at the end of the piece) is directed "nerd" culture's storytelling, which I would describe as being the kind of genre fiction that children consumed in the 50s (limited to comics and pulp novels), that teens consumed later in the century, and that, for the first time over the past couple of decades, is now viewed as entertainment for adults. "Intellectual" here would be someone who is well read and engages with challenging material.
The argument seems to be that this stuff, whose elevation into adult consumption involves situating itself firmly in the realm of middlebrow, lures intelligent and curious young people growing up. But, because there's very little outright critique of it as ultimately a fairly puerile type of content, these young people are never really pushed to try for more challenging stuff that aims at something higher than telling a titillating story. Why? Well for one, it's a self perpetuating situation. Everyone who reads YA fiction knows it's intended for children, but whenever that's said about these middlebrow works, people get defensive and react with insecurity ("You're just pretentious!", "Let people enjoy things!", etc.) I've found that readers of Sanderson's work are shocked when they first hear that people outside of the doorstop fantasy genre often think of it as childish and unremarkable. MCU fans were extremely upset when people like Scorsese leveled these critiques at those films. So people often just avoid pissing off the mob (which usually results in censure-by-vote on sites like reddit where the "Let people enjoy things" mindset not coincidentally has the strongest hold) and keep their opinion to themselves.
I can't disagree too much about the decline of literate intellectuals, but I'm not sure how much this is due to this nerd culture. I think the average person has always consumed primarily escapist slop, or, at best, middlebrow staples like Hemingway. The collapse of education in the US, in which students are often given as many chances to avoid reading as they could want, is likely far more responsible in most books being read belonging to a few low brow genres (romantasy porn for women, lengthslop fantasy novels for men, ghost written political memoirs, etc.) than anything else. The days of books like Naked Lunch being well known enough to cause major controversy are long past, as are the days of concert audiences critical enough to boo Glenn Gould's torpid tempo on Brahms 1 or cause a ruckus at the outrageously novelty of Rite of Spring.
Really nice. I think we might have similar backgrounds. Say hi sometime if you like.
Feedback:
I couldn't work out how to begin audio - it didn't autoplay in Arc (which might block autoplay) but then maybe is also be hiding some sort of audio control. Scroll didn't seem to trigger it.
Actually, after mucking around hard refreshing trying to work out what I'm meant to click after the thing that was meant to carry stuff between devices, A play button did appear. Not sure if it was there and I was being dense (UI feedback), or if it wasn't there.
Actually, I had the old tab open still, and there's no play button there. Guess I had to interact with some element or something.
I can't work out how to sign up, unless it's the field that looks like it's to follow you specifically?
Stuff I've thought about around this:
1. Add global user highlighting of passages + commenting, upvoteable, a la (rap) genius. Work out how to get an LLM to scrape existing criticism to hyperlink that stuff.
2. Add a function that allows users to search and pull files from a remote location to their local device. Let users work out they can point it at Anna's Archive / libgen / wherever. Probably plausibly deniable (official legal advice). This feature would make me actually use this. ISBN is a pretty good uniqueifier.
The publishing world really needs disruption - I don't think it will stop using its weird legacy rights laws (which are extremely hostile to readers) without a shove.
3. I believe, legally, Amazon is able to get away with its TTS function being a shit audiobook without you having to separately purchase an audiobook by calling it an 'accessibility feature', and ensuring the file generated is a single use thing. Seems like an open goal with how low-power TTS models are becoming.
4. Integrate old longform criticism from LRB etc, and new criticism as it is published. It's insane those archives exist, and all books are online, but I can't currently move between stuff using hyperlinks. Criticism should probably be the same data category and treated the same as user comments / reviews / whatever of work, with a 'somebody cared enough to pub this' tag. Integrating new crit alongside comments from your friends gives you a 'feed' type view.
5. I don't care at all about reading user-written fiction. Wattpad etc exist for non-literary-fiction stuff, there's a whole ecosystem of tiny journals for lit fic. I do really care that books are the only commercial form (unlike movies, music) that didn't move from difficult piracy -> kind of piracy -> legit easy access to a reasonable amount of media.
I hope someone sorts that, ideally in a way that is non-destructive in the long term - but I personally believe "the Popcorn Time of Anna's Archive" existing is net-beneficial to humanity even with authors & editors never getting paid.
you wrote brat! i 'own' your book (on kindle, ha, so i'm not sure if that counts as real ownership), and it's on my to-read pile
anyways, i'm going to send you an email
i filed tickets for myself for the play button weirdness, thanks for including the browser, it might be related, and the product feedback around sign up (i didn't want to be too pushy, maybe went too far in the other direction)
for your thinking:
global user highlighting is basically half-done: tap any paragraph to leave a note, however the only way to share that note is with links... tale.fyi needs some way to discover other people's notes. did you ever play dark souls?
i also like integrating other forms of criticism from around the web, hmmm
you don't care about user-written fiction? interesting from you, since you know all the mechanics... is it because it's unedited basically? like when does fiction cross from user-generated to commercial? is it curation?
lol, nice. I think AMZN can revoke your ownership of my work at any point, but your sale is still chalked up towards the total, which seems more like a very expensive library to me except with no incentives (other than user retention) for AMZN to behave like a library.
I never played dark souls… bad attention span. What’s the link? I would just have global highlights as toggleable, personally, with some kind of relative upvote threshold, and ‘crit only’ mode, or something. A link feels hard to discover.
> is it because it's unedited basically? like when does fiction cross from user-generated to commercial? is it curation?
Yeah - though not for subjective quality reasons. I think the lit fic short story ecosystem is most akin to the art world - the gallery and gallerist matter for understanding what you’re getting into with a short story. You’ll know their taste, tone, vibe, editing style, etc. It’s a small world with a low enough barrier to entry - ‘someone who knows how to make a website wants to put it on their website’ - that I think it’d be quite difficult to write an innovative short story and not find an editor in some form.
Subjectively, the lit fic I’m into when I read new work for pure pleasure is such a tiny slice of a tiny genre (‘Gordon Lish-influenced outsider artist maximalism’?) that I think the writer would end up emailing me or someone I knew, and I’d discover their work that way if they were unable to find an editor to work with. Maybe not everyone has that privilege, but I guess the websites people make to solve that problem are already called lit mags.
i used to run a literary journal in college, so i built that dna into tale as 'lists', so that curators can be followed and they can create lists of their favorite work. i dunno if it creates a gallery type environment, but that's the dream
dark souls: in dark souls as you wander around you can leave little notes around the world, and then the game will surface them to other players, almost randomly. players can vote on notes, which makes them appear more or less often. dark souls is a famously obtuse game, so the notes are genuinely helpful sometimes, and sometimes they are trolling you. but it makes the whole experience less lonely. i wonder if that's what people are missing when they read a book: the book _club_ feeling.
More broadly, you might be interested in language models because they are new, and you don't want to discount the value of new, constantly-evolving tools for your art form until you have explored them and understood their strengths and limitations.
I personally have not found language models very useful at all for serious work thus far. I am curious, though, about why many people are openly dismissive of the potential artistic value of what is an extremely new tool, and - maybe more importantly - those who choose to use it.
How other writers write doesn't strike me as any of my business, beyond what I can learn from their methods.
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