> The problem is, Linux is improving too quickly for Haiku.
Ain’t it the truth. It’s really great now the snowball is fully in flow down the mountain with Linux. But at the same time it’s sad that there’s little time for anything else. We are a bit of a victim of our own success. We beat the drum in the 90s that Linux needs to win and now that it won what does it really mean. Free and open source to do anything but at the same time, why in the world use anything else. We have come a bit of a Chromium in that regard (or it became us?)
I got a speeding ticket in Colorado on a business trip and later moved clients and thought to myself “meh I just won’t pay it I won’t be back to Colorado any time soon” and I was stopping entering the country on a trip from the Caribbean for “outstanding warrants”. If I can get stopped for that they should know if they have real criminal charges to not play around.
> City officials said that the joke won’t last long. Once the bridge is officially completed, the on-site memorial will be removed. Finally, an official edit request will go to Google after a name is decided on October 16. Harambe, unfortunately, will not have a bridge named after him.
every x86 has had halt. win95 was just not using it even though you could write a 10 line program to get context switched in when idle that would halt it. it was one of my first programs as a child on a 486 66 dx2.
i just had chat gpt generate said program and i think its very similar to what I wrote. I'm unsure if it ever did anything but i've always been interested in efficiency:
#include <stdio.h>
#include <windows.h>
void main() {
printf("Setting process priority to low...\n");
SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
printf("Halting the processor when no other programs are running...\n");
while (1) {
__asm {
hlt
}
}
}
Is that scalable to real stuff though? At work we pretend out stuff is perfect and nobody is going to put their name on fixes because they are now the next support person for said fix. Open source has no expectation of support.
Unreal Engine could be said to do "real stuff" and their release notes are quite similar and very expansive. There is no names attached to anything, if I recall correctly, but otherwise the release notes they do are similar.
Release notes for unreal are auto generated from commit messages. Before the release, you are expected to go through your changes and exclude/clean up any commit messages, and tag them with a major and minor category. Tech writers (I believe) handle the "top of the page" docs.
Source: I worked for epic and contributed to a few engine versions.
Of course it is the cost is a fixed overhead per-bug. It may be expensive, but it is scalable.
Plus on an open source project it may be a great way to attract more developers and document how the software works internally which may pay for itself.
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