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Every time I think of something I have to do, I put it in my Todoist Inbox.

Every night I go through my Inbox and decide what needs to get done tomorrow. I assign a 'tomorrow' date for those tasks in my Inbox. Then, I go to Google Calendar and timeblock when I'm going to complete those tasks. After I do this I journal about my day and come up with more things that I want to get done and the process repeats every day.


Hey, thanks for writing this.

Your article talks a lot about the nuances of the app (prototyping animation, specifically) but I'm curious how you were able to distill the experience down to 2 primary use cases - did this come from research, data, customers saying this is what they intend to use the app for?

Did you test any of this with your existing customers? If so, how did you go about that process?


Depends where you work. At a large-ish digital creative agency you're probably stuck in PS creating 100 comps. At the small-ish digital creative agency I'm at the visual designers still use PS because that's where their comfortable but we talk about changing that all the time. I'm an interaction designer and use Axure for very detailed prototypes or some front-end framework (Foundation) for quick things.


As an interaction designer I really liked watching this. I don't work for a startup but this is often how quick internal reviews go with a project team member at my company, as well; discovering unique scenarios you need to design for while talking through other issues.


Thanks!

And you're totally right, this isn't limited to startups. I didn't want to title it generally "what design actually looks like" because while I'm pretty arrogant, I'm not that self aggrandizing :)


I imagine users going directly to a site like barackobama.com or xcandidate.com would be more inclined to read, not skim. It might be as simple as "this guy is running for President, maybe I should read this stuff."


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Sorry about that. Here's some more info on our positions. http://www.jobscore.com/jobs/hitpost/


I don't know if I agree with this. I think it's important for different members of the (small) team to interview someone they potentially, and most likely, will be working with. I'm a designer, but I would want to talk to someone interviewing as a PM, analyst or dev, since that makes up my team on any given client project.


I fully agree with this. In team environments it's extremely important for the team to review potential new members. It's also important for a the group to come to a decision.


These IF programs, like leangains, do not require you to fast during the day and only feed at night... it's up to you when you would like to do it; That's the beauty of it.


LPTHW, without a doubt. I've tried everything out there - codecademy, udacity, coursera, codeschool, khan, etc. Nothing has taught me as well as LPTHW -- probably from just repetition of exercises alone.


I don't understand how people are still designing for the web in an image manipulation application. There are so many other tools out there today to get you to a design much quicker than Photoshop.


Maybe you could give some examples of those tools? I'm not asking to be snarky - I'm genuinely curious.


There are quite a few new services emerging that are making designers less dependent on drawing tools:

* Gridset (http://gridsetapp.com) -- for working out your grid and bringing it into a prototype

* Typecast (http://beta.typecastapp.com) -- design with web fonts

* Easel (http://easel.io) -- a browser-based alternative to Fireworks

* CSS Piffle (http://csspiffle.com) -- haven't actually used this yet but looks similar to Easel from the outside

* Adobe Muse (http://www.adobe.com/products/muse.html) -- not well received but maybe an indication of Adobe's future direction

[disclaimer: I'm part of the Typecast team].

Photoshop and Fireworks are great and I don't see many designers abandoning desktop software entirely. But I think there are plenty of tools that can help you get into the browser more quickly.


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