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Hi, Alex!

Happy you find it cool!

I will update the Clojure and core.async versions to latest.

You're right I forgot to mention the JVM version in the benchmarks.

I'll be running fresh benchmarks once the current task I'm working on is done.

I will have to look into io-thread, not familiar with it.

Although my aim with the benchmarks is to have nearly identical code for all platforms without any platform-specific optimizations - I'm not sure yet how io-thread plays into that.

Will definitely add the JVM version and update Clojure dependencies and let you know when I have fresh benchmarks.


Libgoc is a Go-style CSP concurrency runtime for C: threadpools, stackful coroutines, channels, select, async I/O, and garbage collection in one coherent API.


I have a feeling that Half Life 3 will have groundbreaking AI NPCs.


Half Life is my favorite game franchise of all time.

Played all the canon games and SO MANY mods.

Still obsessed with it.


Neat project!

By the way, to see a great example of how a modern game can be made using the classic Half Life engine, look at the fan made game Half Life: Echoes [1].

It actually looks pretty decent, and the gameplay is top notch.

[1] https://www.youtube.com/watch?v=fBQKi6vGX8U


Same as dynamically typed vs statically typed languages.


Easy to write bugs in unsafe languages like C / C++.

Rust makes memory management explicit, hence eliminating those bugs. But it also shows how hard memory management actually is.

Systems programming languages like this should be used sparingly, only for stuff like device drivers, OSs and VMs.

Any general purpose programming language should be garbage collected.


Pinewood Derby vibes


I remember being so upset as a kid that my pinewood derby car never looked as good as anyone else's and that it never won. I didn't realize as a youth that the parents had built the other kids' cars, whereas I built mine entirely on my own.

Now that I have children, they, too, are feeling the grim disatisfaction of a stacked competition by losing to the other kids' parents in the pinewood derby.

I genuinely credit that experience with my attitude toward life (don't take anything too seriously, because everything we do is temporary, competition (I will work on my own when possible, to do my best, and if I win it is a reflection on my own skills and abilities), and helped me understand that no matter how good I am at something there is always someone who takes that thing far too seriously and will cheat to win.


A person of culture, I see.

Electric Monks were made for a reason.

Surprisingly pertinent to the current discussion.


apposite to the opposite


This discussion is seriously lacking in references to Koka language[0].

Koka is memory safe without using traditional GC, has effects, and is pretty cool over all.

[0] https://koka-lang.github.io/koka/doc/index.html


Reference counting is ultimately a GC, although not a tracing GC which is the most common kind. I also don't really see the appeal of not having a GC in a language like that. If it doesn't compete with C/C++ for performance and low level support then not having a GC is no longer an advantage.

That said Koka still remains very cool for the effect system though, and I would really like to see it in a mainstream language!


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