So does every other random infinite sequence of bits. The unintuitive part comes from infinity, not pi.
It also doesn't contain all past and future knowledge because it also contains all possible falsehoods about the past and future in a way that's indiscernible from the truth.
Encoding information as an offset into a pseudorandom sequence is no more storage efficient than storing the information directly.
Infinities of random sequences exist that can be shown not to contain all data, 0-8 (base 10) is one such random sequence that is trivially proven to never contain 9...
There are no known patterns to pi, but, (I am legitimately curious about this), are there any known sequences e.g. of 1 million 0s and a single other digit within the decimal sequence of pi?
Given how it (pi) looks, I'm of the strong suspicion is that the answer is "no". But of course, proving that requires that some property of the randomness is provable. Which it does feel as if, given there are different infinities, there are also different randomnesses, hence the conjecture is ill-formed and probably incorrect...
And also all the days you don’t, so, by itself not very meaningful. Especially since you can’t tell which one is right in advance. In some sense, so does a calendar
If you've been 20 years in and built the infrastructure you might disagree with new management and have a very clear view on the harm new policies are making. Professionals might be the ones that have skin in the game.
You don't actually have skin in the game as part of the cost center. Again, the thing to do if you are not happy with the decision making or management is to leave and let another mature professional replace you instead of adding to the complaining and degrading morale of the overall company.
A professional recognizes the above and someone just there to pay the bills isn't.
Sure, I have a 64G MBP with an M1 Ultra. The best model for me by far has been the 35B A3B, in particular the 8Q_KL unslouth variant. The dense model works but it's much slower, and I don't really see a difference in quality with a good harness.
Qwen3.6-27B-UD-Q4_K_XL can run at 45t/s with 131k q8 context on an RTX 4090.
That is pretty usable. You could get 65t/s or more with MTP, but only if you drop the context size, which I would advise against.
Results are better with 256k context and a larger quant, however, that's not going to fit on the 4090 you already had lying around for playing cyberpunk 2077.
The MoE models make me rather unhappy. Idk. They feel braindead to me, but YMMV.
True, but in defense of the author site and from a personal perspective, the copyright laws are very skewed and allow for being paid for life for a craft that has been made once. Even heirs benefit from it for life. Isn't that wildly unfair for all the other jobs where you are paid for your work once for all? And irrespectively from the fact that what you designed has been produced by the million and still running...
> allow for being paid for life for a craft that has been made once
It costs on average 7$ to buy a craft that took maybe 2 years for a team of 10 developers (since we are speaking of DOS era games). Are you suggesting such works should have been paid 7$ just once by one person? Reasoning like this is why most gaming companies pivoted to either use Denuvo or to make pay-to-win, ad-filled products. I cannot blame them, seeing people that are wishing to spend hours on a game, but not to pay the rightholders the equivalent of 5-10 minutes of average SWE salary.
My opinion is that work should be compensated fairly, that's all. I was just highlighting that copyright is a strange exception, the patent system is more fair even if not perfect. 25 years to make money on an idea seems good enough to me.
IMO the employees should somehow be paid for making the game based on how well they did so, during development and on release, but not paid later except for updates.
Because it costs $0 to copy the game, all the resource cost is in production; and popularity is an OK motivation for good games but not the best, as evidenced by the prevalence and revenue dominance of microtransaction slop.
The site pirates games that are still being sold by their original devs, like “Ports of Call”. Even for some games published by bigger companies, some of the original developers get a small cut on lifetime sales. So I don't need to “pretend” anything.
That can happen yes but it's rare, usually they just got their salary and the rights were sold/re-sold/sold again to larger media conglomerates merge after merge.
I have rage-quit apple for a C2 and the muscle memory still kicks in after months. The ergonomy of Sailfish is sometimes bizarre, the little top left dot for navigation for example. Still it does everything I need, just with a very bad camera. Let's hope the 2026 will fix that.
Oh but you don't usually need to care for the dot itself so much as it's just an indicator that you can do a middle swipe left/right to move between stacked pages.
I've been on Apple for a couple of years after a decade on Android and I still haven't internalized all of iOS's inconsistencies. But admittedly I don't do much on my phone besides SMS, calendar, and maps, so using other apps is always a bit of initial relearning.
It's cheap because we are offsetting the cost if its ultimate pollution onto future generations. We do this for everything else, and nuclear is our best chance for a liveable planet - if we don't want to make the slightest effort to give up on our comfort. But we have the belief that humanity will be able to manage nuclear waste for the next 100k years while we don't know how the pyramids were built... and it was only 3k years ago.