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It's ~3x slower than native on my test (native vs asm.js vs PNaCl): https://github.com/bkaradzic/bgfx#30hz-test-for-browsers


At Carbon Games we're using Go for backend servers, including game sessions server. If you go and play AirMech multiplayer game right now, you'll be playing it on server written in Go.

https://chrome.google.com/webstore/detail/hdahlabpinmfcemhcb...

There is also Windows build if you prefer that over Chrome: https://www.carbongames.com/download.html


It's platform agnostic in sense that it runs on all platforms where desktop version of Chrome browser runs. But if you mean Chrome is platform, then yes it runs only in Chrome for now.

It's not standard for all browsers, but I think that's going to change with more games like AirMech that wouldn't be possible to make in .js/WebGL/HTML5.

It's also fully open sourced with permissive license (BSD), which should not present any barrier for others to adopt it. Adoption will likely be decided by politics (f.e. http://www.theregister.co.uk/2010/06/24/jay_sullivan_on_fire...), rather than technical issues.

One interesting thing about CWS apps is that they can be ran in window mode, and shortcut can be placed on desktop. At that point NaCl app doesn't look any different than native desktop app. It's pretty cool!


Hi there, I'm not sure did you have problem with Google Groups signup or with our signup here? https://carbongames.com/signup.html

To get access to Chrome version you have login with your GoogleID and become member of this Google Group: https://groups.google.com/forum/#!forum/airmech-alpha

After that once you login into Chrome Web Store you'll be able to see this link: https://chrome.google.com/webstore/detail/hdahlabpinmfcemhcb...

If you still have issues, please send email to support@carbongames.com and I'll make sure you get access to the game.


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