Even that Nintendo Switch 2 Game-Key Card implementation still works better for parent’s game reselling use case (for a limited time) than outright removing the physical media option as Sony is doing.
From the link you posted:
“Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your "key" to downloading the full game to your system via the internet.
After it’s downloaded, you can play the game by inserting the game-key card into your system and starting it up like a standard physical game card. An internet connection is only required when you launch the game for the first time. After this, the game can be started even without an internet connection. However, like regular physical software, the game-key card must be inserted into the system in order to play the game. A Nintendo Account is not required to download the game data.”
So lending and reselling game-key cards is still possible in the same way as physical media… at least until Nintendo’s servers stop serving the game, heh.
Game keys and download codes are two separate concepts. You can think of a game key as a transferable license. Download code is a one time license attachment to your account and requires a Nintendo account (I belive)
New Smart Folder with a cogwheel icon is in the File menu of Notes.app, while New Smart Folder with a folder+cogwheel icon is in the File menu of Finder.app.
Thanks! I don't use the notes app, cog is not the best icon for that but I suppose it's differentiated from the file system version, if I read them both the same I might be confused, but not sure why they selected cog!!!
Have to strongly disagree on this point. Cog¹ is my music player of choice on macOS; not only does it have a clean GUI, but it supports almost every format² I’ve ever wanted to listen to audio in, including game music in formats like GBS (Game Boy Sound System) and 2SF (Nintendo DS Sound Format).
Vox has a UI reminiscent of a Windows XP skin and gobs of macOS oddities. I feel like they're still trying to catch up to macOS UI changes from 5 years ago. Don't get me started on how inaccessible the entire interface is... They have tab bound not to focus changes but to switching the, yes, tab...
This looks interesting. Thanks for digging that up.
I've done a little video editing using Adobe Premiere (mid-2000's) and Shotcut (2022). The UI for both seemed overwrought and difficult to get what I wanted out of. A text description of timecodes and filter parameters sounds a ton easier to use.
Having said that, I assume that would exist if the market actually wanted it.
I'll check that out :) I'd be curious how well this would work without being able to see the video you're messing with (fully blind myself). Will give that a whirl.
I agree the UI for Premiere can be overwhelming to a new user. Also, the keyboard shortcuts are clearly assigned by engineers and not editors.
When I switched from tape-to-tape editing to NLEs in 2005, I started a new keyboard shortcut layout that was more intuitive, and was all on the left side of the keyboard, allowing the right hand to never have to leave the mouse.
I made a tutorial teaching Premiere by way of these shortcuts (although these shortcuts work on just about every NLE, with slight variations). The tutorial is long, but if you just go through the first part, explaining each shortcut, you can get pretty far along learning how to edit with Premiere.
From the link you posted:
“Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your "key" to downloading the full game to your system via the internet.
After it’s downloaded, you can play the game by inserting the game-key card into your system and starting it up like a standard physical game card. An internet connection is only required when you launch the game for the first time. After this, the game can be started even without an internet connection. However, like regular physical software, the game-key card must be inserted into the system in order to play the game. A Nintendo Account is not required to download the game data.”
So lending and reselling game-key cards is still possible in the same way as physical media… at least until Nintendo’s servers stop serving the game, heh.