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Prior to LLMs, I made an ffmpeg command line builder. It definitely doesn't cover everything, but handles simple common tasks quite well.

https://ffmpeg-commander.com


Building ffmpeg can be simple or complex, depending on how you configure the dependencies and if it's dynamic or static and of course it's target outputs.

I'm currently working on a cross-platform builder that runs within Github Actions runners, but the Mac and Windows builds take up so many of my monthly minutes.

https://github.com/video-commander/ffmpeg-builder

I'm using this as part of another multimedia app I'm working on for video engineers.


This is pretty neat. I was experimenting something similar with my ffmpeg frontend to connect to the local machine (and remote) to run arbitrary encoding jobs, thus offloading the encode tasks to another machine, but still with a queuing mechanism locally.

The project is https://ffmpeg-commander.com for generating ffmpeg commands, but with an experimental backend to offload the tasks.

Do you support chunked encoding across multiple servers? It would be a great feature to support larger video files.


Location: Tokyo, Japan

Remote: Yes

Willing to relocate: No

Technologies: Go, Rust, Typescript, Python, C, C#, Java, Next.js, React, Node.js, HTML/CSS, LLMs, FFmpeg

Resume: https://www.linkedin.com/in/gutierrezalfred/

Website: https://alfg.dev

Github: https://github.com/alfg

Email: alf.g.jr[at]gmail.com

Principal Engineer with 15+ years of experience designing scalable, high-performance systems and leading cross-functional, multi-regional teams. Deep specialization in cloud architecture, video engineering, and AI-assisted development workflows.

Looking for my next challenge. I’ve spent my career building scalable products and assembling strong engineering teams to support them. Reach out if you’re hiring.

Currently based in Tokyo, Japan and open to remote or hybrid roles. Full time or contracting roles.


In Japan many people call it "Chappie" (チャッピー), which I think is much easier to say and less awkward, haha. I see a lot of people using it here daily.

I feel like OpenAI should lean into that.



https://alfg.dev - My portfolio, blog and project website. Mostly video engineering related topics.


Currently building a suite of media inspection and encoding tools for video engineers: https://video-commander.com.

Still very much a work in progress, but expecting to release a first version by end of year. Built on Tauri, in case anyone is curious.

I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium.


Currently building a suite of media inspection and encoding tools for video engineers: https://video-commander.com.

Still a work in progress, but expecting to release by end of year. Built on Rust + Tauri, in case anyone is curious.

I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium.


I'm sure there's plenty of overlap with just using a CONTRIBUTING.md or even the README.md development setup. Especially since LLMs should understand guidance in human instructions.


Pretty much the reason I created https://github.com/alfg/ffmpeg-commander, prior to AI uses.


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