Building ffmpeg can be simple or complex, depending on how you configure the dependencies and if it's dynamic or static and of course it's target outputs.
I'm currently working on a cross-platform builder that runs within Github Actions runners, but the Mac and Windows builds take up so many of my monthly minutes.
This is pretty neat. I was experimenting something similar with my ffmpeg frontend to connect to the local machine (and remote) to run arbitrary encoding jobs, thus offloading the encode tasks to another machine, but still with a queuing mechanism locally.
The project is https://ffmpeg-commander.com for generating ffmpeg commands, but with an experimental backend to offload the tasks.
Do you support chunked encoding across multiple servers? It would be a great feature to support larger video files.
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Currently building a suite of media inspection and encoding tools for video engineers: https://video-commander.com.
Still very much a work in progress, but expecting to release a first version by end of year. Built on Tauri, in case anyone is curious.
I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium.
Currently building a suite of media inspection and encoding tools for video engineers: https://video-commander.com.
Still a work in progress, but expecting to release by end of year. Built on Rust + Tauri, in case anyone is curious.
I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium.
I'm sure there's plenty of overlap with just using a CONTRIBUTING.md or even the README.md development setup. Especially since LLMs should understand guidance in human instructions.
https://ffmpeg-commander.com
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