Not a referral issue. Doing ctrl-click or middle-click or open-in-a-new-tab all are broken too.
Most likely it is just a typical broken spa.
Most web apps, are shut for the websites. They ignore and badly processes the url because things like linking to content, ctrl-click, bookmarks, sharing with friends are afterthought and not on forefront of developers mind.
Why not use server side includes? Most web servers support it, and it dates back to one of the early features of webservers.
<!--# set var="pagetitle" value="Main page" -->
<!--# include file="00__header.html" -->
... main content here
<!--# include file="00__footer.html" -->
Because that requires a server with the proper config and this is an HTML file. So it works in every environment, like locally on your machine, or GitHub pages.
If you use it in the same way you use trailing commas. Fair. But the site says to make it easier to add dynamic conditions. Which is a terrible idea in maybe not all but many SQL engines.
Last 3 years I traveled extensively and had limited and flakey bandwidth.
You should have a low bandwidth setting that also uses new codecs.
Like 64kbit stereo opus is to my ears almost imperceptible to CD audio. I think listening tests by professionals recommend using between 64kbit to 96kbit for perfect audio.
Anything beyond is a waste unless we are talking about more than stereo.
Also if you want, you can use mpeg dash to stream video. Here you encode video into small series of chunks/files. When player can't handle high bandwidth, it can switch to lower bandwidth automatically, and vice versa. This is what YouTube and any professional places do. This will also help prevent users from easily downloading complete video. The trick is that you will need to ensure all videos are split on same key frame, so either use two pass encoding, or define that every ?3? seconds exactly is a new video file.
If it were on GOG, there would be no DRM or third party accounts required. With potential exception for online play. But most GOG games are single player offline games. Even online games would be more of the type where you run local server and connect with you friends by sharing IP:port combo.
Also I don't seem to be able to access your page, so there might be error.
Finally, when doing opus comparison it's good now to denote if it is using Lace or NoLace decoder post processing filters that became available in opus 1.5 (note, this feature need to be enabled at compile time, and defying decode a new API call needs to be made to force higher complexity decoder) . See https://opus-codec.org/demo/opus-1.5/
Please, keep lossy compression. Web is unusable already with websites too big as it is.
What should happen: websites/applications shouldn't recompress images if they already deliver good pixel bitrate. Websites/applicates shouldn't recompress images just to add own watermarks.
Most likely it is just a typical broken spa.
Most web apps, are shut for the websites. They ignore and badly processes the url because things like linking to content, ctrl-click, bookmarks, sharing with friends are afterthought and not on forefront of developers mind.
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