Not if everyone else starts fishing in them. Take a look at the Common Fisheries Policy. It effectively means everyone else in the EU can show up and fish for it themselves, potentially undermining the export revenue and (more importantly) severely disrupting all the work they've done to make it sustainable.
Thanks for letting me know; I cannot reproduce this myself on my mobile (it should be white text on a dark grey background) but I pushed a speculative fix which might improve things. Please let me know if it helps or, if not, I would love to know more details so I can fix this!
Definitely not weightless. So much bloat has been dedicated to various frameworks for it, and modern browsers are notorious for how much RAM they require. I'm particularly reminded of this each time I try to visit websites on one of my older Raspberry Pis. You are just pushing much of that complexity and overhead to the client.
I felt the same. I think it's in part to just how long the first game was (somewhere around 27 hours). New York, California, Nevada, Hong Kong, Paris...and multiple areas within each. Cheateaus, military bases, Liberty Island, research facilities, corporate offices, at least one church, a large ship, and of course multiple sewers...the game really felt big. I can't say there are many action-RPGs that come close to both that scale and variety.
To me, Mankind Divided felt amputated. Like the story was just ramping up and then suddenly here’s the final boss fight out of the blue, thanks for playing! I feel like they intended to do much more but run out of money or time
I find that hard to believe. Between AI doomerism and the drama at Google years ago between some researchers and Jeff Dean alone you can get at least 500 pages.
I wonder if this book will eventually be bought up by LLM companies, scanned, shredded and become a source of ethics info for the future generations. Who knows...
I honestly hope to see this across all applications, games, services, operating systems, etc. We've been in a period of wasteful RAM usage for over a decade. Constraints, whatever their origin, can be a good thing.
If China makes half decent RAM I would bet more on things like 128GM of RAM being the default on low spec laptops 10 years from now.
While I do love optimized software, the hardware side, especially for PCs, has been stagnating for way too long. At least now we have a valid use case for doubling available RAM every 2-3 years again.
I had a reasonably beefy Lenovo consumer line laptop that I bought in 2011, 8GBs of RAM. Its screen hinge broke and I couldn't repair it but I'm fairly sure it was otherwise still usable in 2023-24, once the HDD was replaced with an SSD. I think even now entry level laptops are sold with 8GB of RAM.
By comparison a PC from 2000 was utterly unusable in 2012-13.
I count on a 128GB baseline in 10 years. Beyond the current atmosphere of despair, I really want to see what Apple especially is cooking. Local AI is right up their alley and the current scarcity is unacceptable for them in so many ways.
I got the feeling laptops gonna feel very different in 2036.
Given local AI requirements, I expect minimum configurations for higher end machines to accelerate quickly. Yes, an entry level MacBook Air might be at 32 GB, but the entry MacBook Pro should quickly have 128 GB as a baseline. All this assumes we can actually make all the RAM we need. Until then, we’re going to be artificially capped.
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