Apple | Software Engineer - Developer Tools/LLDB | London, UK | ONSITE (3 days/week in office)
The LLDB team is hiring an engineer to work on the debugger, which is used internally across Apple and externally by millions of developers. You'll drive features and improvements in LLDB, collaborating across teams working on the OS and toolchain. Responsibilities range from supporting new hardware and platforms to developing debugging features, with most work open-source (llvm.org & swift.org).
If you're passionate about developer tools with experience in system-level programming and knowledge of compiler/debugger/OS internals, we'd love to hear from you!
This is weird but I am required to create an Apple account to apply for this job. And I cannot create an Apple account, I just end up at an unhelpful page which says that this task cannot be done at the moment. I've tried tons of alternatives, but nada. It seems like the only way to 'recover' my account (I don't wanna recover!) is to do so from an Apple device, which I don't own!
Just a little hint: Apple doesn't typically hire people who don't _love_ their tech and surround themselves with their products. Needing an Apple account to apply sounds like it's a barrier by design.
Hello. I have 10 years of compilers experience and I've applied months ago but haven't heard back yet (but also not rejected). Is it possible to reach out to you directly?
Hey, I still cannot create an Apple account to apply for the job. Is there any way I can reach you directly or get a referral, since the regular process doesn't work for me.
Apple | Debugger Engineer | Full-time | Onsite | Cupertino
The LLDB team at Apple is looking for an engineer to work on the LLDB debugger. LLDB is a core part of Apple's developer tools, used internally to debug Apple's software stack and externally by millions of developers. You’ll be able to work on different levels of the stack: from supporting our existing and upcoming platforms to developing new features to make debugging even better. Most of your work will be open source, on llvm.org (http://llvm.org/) and github.com (http://github.com/) where you’ll collaborate with the LLVM and Swift community.
Yes, exactly this. If you have 3 different editors and 3 different languages, you potentially end up with 9 different implementation. LSP means that the same can be achieved by one implementation per language and one plugin per editor.
With LSP, you end up with one subpar implementation, and you need to duplicate all refactoring functionality for each language.
While with common IDE plugins, you have one implementation of the refactoring functionality, and each language plugin just exposes an AST.
So LSP actually leads to more duplicated code and worse editors.
VS Code will never be able to match the functionality of IDEA unless each language server reimplements all the functionality slightly differently. What a mess.
That being said, as an implementor I'm finding cases where LSP's feature set is underdeveloped. For example, there is nothing in the spec to account for renaming files, so I can't put in my rename action without the behavior being incorrect (because if you rename a class in Java you have to rename the corresponding file, which IDEA handles). Also some things require custom LSP requests, like getting the list of build configurations to run. I think this is a product of the Java support in IDEA being so much more comprehensive than anything in LSP so far. But hopefully as the spec is improved these issues will be worked out
Is your complaint that they're not iterating fast enough? Because this is something I'd prefer they take their time and get it right, especially once we get past the low-hanging fruit and into complex things like debugging.
My complaint is that the entire concept on which LSPs are based today — each LSP reimplements all functionality itself, the editor is only a dumb textview — is wrong.
Language servers should expose an AST, not some actions. Language Servers shouldn't even know where the cursor is — or how many there are.
With a proper LSP, you can also write a linter just by using the protocol, you can call the same action on a thousand places at the same time, and the refactoring functionality is implemented only once, and reused everywhere.
You mean, with common IDE plugins, you end up with one implementation of refactoring functionality per IDE. That's what's being avoided here (because, for one thing, there are far more IDEs than you think, and they don't deserve to be second-class citizens.)
This would be an interesting idea, provided that editors go all-in on supporting such refactoring logic on the client side. The IDEA code defines "extension points" so language specific support for common actions can be implemented in a modular fashion. When the user decides to execute a refactoring, it is just the matter of iterating through the loaded extension points and choosing the one for the language being edited. Having worked with the IDEA code myself to build an LSP server, there end up being language-specific parts such that the support between e.g. Java and Kotlin have to be handled separately. However that was probably due to the way I wrote the server; these could be generalized to a single "refactor" entrypoint with some work. It's just that using the current LSP model with the server being the part with AST awareness, there isn't much gain in doing so.
The LLDB team is hiring an engineer to work on the debugger, which is used internally across Apple and externally by millions of developers. You'll drive features and improvements in LLDB, collaborating across teams working on the OS and toolchain. Responsibilities range from supporting new hardware and platforms to developing debugging features, with most work open-source (llvm.org & swift.org).
If you're passionate about developer tools with experience in system-level programming and knowledge of compiler/debugger/OS internals, we'd love to hear from you!
https://jobs.apple.com/en-gb/details/200643284/debugger-engi...